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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="Tony Vargas" data-source="post: 7853868" data-attributes="member: 996"><p>I think part of it is not so much level of danger or difficulty in the statistical sense, but in the opacity and the suddenness of the risk. </p><p></p><p>The kind of cranking up you're talking about may result in players deciding to avoid an encounter because it's too tough, resignedly fight to the death in spite of it if there's a reason to, or bring their A-game and pull out a win in spite of the challenge. It's not likely to result in pervasive paranoia, backstabbing cynicism, or throwing rotten fruit at the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7853868, member: 996"] I think part of it is not so much level of danger or difficulty in the statistical sense, but in the opacity and the suddenness of the risk. The kind of cranking up you're talking about may result in players deciding to avoid an encounter because it's too tough, resignedly fight to the death in spite of it if there's a reason to, or bring their A-game and pull out a win in spite of the challenge. It's not likely to result in pervasive paranoia, backstabbing cynicism, or throwing rotten fruit at the DM. [/QUOTE]
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My biggest gripe with 5e design
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