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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="Tony Vargas" data-source="post: 7853903" data-attributes="member: 996"><p>Well, you're missing some irony.</p><p></p><p>That and the whole presuming to speak for the majority thing.</p><p></p><p>But, as much as I rankle at <em>how</em> you said it, I can't disagree with what you had to say. 5e does get some things right for playability that the classic game had issues with, and when we feel ourselves missing some of those issues, I think it might be helpful to consider about how completely-new players might react to them. (And, no, not in the sense of our rose-colored recollections of how we reacted to them.)</p><p></p><p>That is, conditions and multiple saves and specials that interact to create engaging challenges rather than sudden/arbitrary/random character death (most of the time), aren't just fun in their own right, they're also making the game more broadly accessible, less frustrating, so less niche and elitist.</p><p></p><p>(and, yeah, "less niche and elitist" <em>is</em> just a nice way to spin "easier" - but, it's also not wrong)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7853903, member: 996"] Well, you're missing some irony. That and the whole presuming to speak for the majority thing. But, as much as I rankle at [I]how[/I] you said it, I can't disagree with what you had to say. 5e does get some things right for playability that the classic game had issues with, and when we feel ourselves missing some of those issues, I think it might be helpful to consider about how completely-new players might react to them. (And, no, not in the sense of our rose-colored recollections of how we reacted to them.) That is, conditions and multiple saves and specials that interact to create engaging challenges rather than sudden/arbitrary/random character death (most of the time), aren't just fun in their own right, they're also making the game more broadly accessible, less frustrating, so less niche and elitist. (and, yeah, "less niche and elitist" [I]is[/I] just a nice way to spin "easier" - but, it's also not wrong) [/QUOTE]
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My biggest gripe with 5e design
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