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General Tabletop Discussion
*Dungeons & Dragons
My biggest gripe with 5e design
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<blockquote data-quote="Lanefan" data-source="post: 7854010" data-attributes="member: 29398"><p>Your experience with 1e must be vastly different than mine.</p><p></p><p>I track every death in my games by character, source and cause. Over the last few years the parties I've run have had level ranges anywhere from 4th-8th to 8th-10th, and the most common cause of death by far is still good old-fashioned melee. </p><p></p><p>Some numbers covering the last 15 adventures I've run, in which there's been 42 deaths, caused by:</p><p></p><p>25 - melee (giants and ice trolls are the main culprits here)</p><p>2 - fall from great height</p><p>1 - assassination</p><p>1 - accidentally squashed underfoot by a huge (party-controlled!) earth elemental</p><p>------------</p><p>4 - spell, lightning bolt</p><p>1 - spell, fireball</p><p>------------</p><p>3 - petrified (we count this as a death)</p><p>2 - death spell (equivalent)</p><p>1 - failed system shock roll</p><p>1 - teleport error, into solid rock</p><p>1 - explosions due to cascading wild magic surges</p><p></p><p>So, by my rough count that's 8 deaths by save-or-dies (or equivalents) out of 42; and of the 5 caused by spell I can't recall whether any of the victims would have survived on a made save or not. Oddly enough, none are by poison: though I use poison quite a lot they've always got someone in the party with Slow and-or Neutralize, or some other means of mitigating it.</p><p></p><p>The previous dozens of adventures (and great many deaths!) give similar findings, though the character levels are lower.</p><p></p><p>A swirling hate hole?</p><p></p><p>Only for those who haven't been told up front that bad things are inevitably gonna happen.</p><p></p><p>The joy lies not in being a hero, but rather in simply surviving to fight another day. Fight enough days, and maybe heroism will find you...and maybe it won't.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7854010, member: 29398"] Your experience with 1e must be vastly different than mine. I track every death in my games by character, source and cause. Over the last few years the parties I've run have had level ranges anywhere from 4th-8th to 8th-10th, and the most common cause of death by far is still good old-fashioned melee. Some numbers covering the last 15 adventures I've run, in which there's been 42 deaths, caused by: 25 - melee (giants and ice trolls are the main culprits here) 2 - fall from great height 1 - assassination 1 - accidentally squashed underfoot by a huge (party-controlled!) earth elemental ------------ 4 - spell, lightning bolt 1 - spell, fireball ------------ 3 - petrified (we count this as a death) 2 - death spell (equivalent) 1 - failed system shock roll 1 - teleport error, into solid rock 1 - explosions due to cascading wild magic surges So, by my rough count that's 8 deaths by save-or-dies (or equivalents) out of 42; and of the 5 caused by spell I can't recall whether any of the victims would have survived on a made save or not. Oddly enough, none are by poison: though I use poison quite a lot they've always got someone in the party with Slow and-or Neutralize, or some other means of mitigating it. The previous dozens of adventures (and great many deaths!) give similar findings, though the character levels are lower. A swirling hate hole? Only for those who haven't been told up front that bad things are inevitably gonna happen. The joy lies not in being a hero, but rather in simply surviving to fight another day. Fight enough days, and maybe heroism will find you...and maybe it won't. [/QUOTE]
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