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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="Ruin Explorer" data-source="post: 7854059" data-attributes="member: 18"><p>1E and 2E certainly had a huge variance in how they were played, wider, I suspect, than any other editions, including earlier D&D. You had a huge variety of stat generation methods being used in a large number of ways, tons of optional rules or simply rules being frequently ignored (demihuman level limits for example), settings which themselves had significantly variant rules, and limited DM guidance and communication, plus a young player-base meant DMs ranged from Monty Haul to "if no PCs died in a session I <span style="color: red"><em>can't control my language so the mods have to edit me</em></span>d up"-types very commonly. I mean those DM types still exist but back then it felt like they were, like, 20% each of the DM population, and now they seem more like 1%.</p><p></p><p><span style="color: red"><strong>Mod Edit:</strong> Inappropriate language removed. ~Umbran</span></p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7854059, member: 18"] 1E and 2E certainly had a huge variance in how they were played, wider, I suspect, than any other editions, including earlier D&D. You had a huge variety of stat generation methods being used in a large number of ways, tons of optional rules or simply rules being frequently ignored (demihuman level limits for example), settings which themselves had significantly variant rules, and limited DM guidance and communication, plus a young player-base meant DMs ranged from Monty Haul to "if no PCs died in a session I [color=red][i]can't control my language so the mods have to edit me[/i][/color]d up"-types very commonly. I mean those DM types still exist but back then it felt like they were, like, 20% each of the DM population, and now they seem more like 1%. [color=red][b]Mod Edit:[/b] Inappropriate language removed. ~Umbran[/color] [/QUOTE]
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My biggest gripe with 5e design
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