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My biggest gripe with 5e design
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<blockquote data-quote="5ekyu" data-source="post: 7854098" data-attributes="member: 6919838"><p>"Again, if that’s your experience playing AD&D, then you were playing a vastly different game than everyone else. "</p><p></p><p>My experience from 1e was <em>everyone</em> was playing "a vastly different game" than everybody else. From one table to another each AD&D game varied so much that things were often hard to recognize as the same game. Between house rules galore to plug vast gaps in the rules to how most anything outside dungeons was mostly homebrewed ad hoc to little to no built in "cr" - every table was it's own mystery box jackpot with plenty of variations of lethality between them. </p><p></p><p>The proposition that there was anything like a "1e style" that was experienced by any vast majority is to me an artifact of nostalgia and echo-chambering with a serious degree of OSR filtering. Dragon magazine, later Dungeon and certainly the modules were a diverse and nothing like consistent lethality or tone. My recollection was that they all to various degrees tried to cover with various inclusions the gamut of what we saw at the tables - from high crunch lethal to more mystery to more social and magical to down right humorous. </p><p></p><p>But, I admit, my recollect is also nearly 40 years old and that's a lot of beers and too many other impacts on my mental faculties.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7854098, member: 6919838"] "Again, if that’s your experience playing AD&D, then you were playing a vastly different game than everyone else. " My experience from 1e was [I]everyone[/I] was playing "a vastly different game" than everybody else. From one table to another each AD&D game varied so much that things were often hard to recognize as the same game. Between house rules galore to plug vast gaps in the rules to how most anything outside dungeons was mostly homebrewed ad hoc to little to no built in "cr" - every table was it's own mystery box jackpot with plenty of variations of lethality between them. The proposition that there was anything like a "1e style" that was experienced by any vast majority is to me an artifact of nostalgia and echo-chambering with a serious degree of OSR filtering. Dragon magazine, later Dungeon and certainly the modules were a diverse and nothing like consistent lethality or tone. My recollection was that they all to various degrees tried to cover with various inclusions the gamut of what we saw at the tables - from high crunch lethal to more mystery to more social and magical to down right humorous. But, I admit, my recollect is also nearly 40 years old and that's a lot of beers and too many other impacts on my mental faculties. [/QUOTE]
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