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My biggest gripe with 5e design
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<blockquote data-quote="5ekyu" data-source="post: 7854106" data-attributes="member: 6919838"><p>If I read some of these posts right, heroism is shopping. If you go buy the right stuff, right gear, right inventory so you have items to reduce the threats from cockatrices, medusa's, specters or whatever you were getting that 1e feel and surviving the "threats" (even tho that risk has been negated or minimized by the brave "shopping" challenges.)</p><p></p><p>Wasnt that said - it's not about the actual loss of characters and bringing that back, but the shopping/gathering stages to get the stuff to minimize that risk? </p><p></p><p>Maybe that is where "that 1e feel" lies for some - the loads of gear and items you rely on because the characters alone are not enough to meet the challenges without their cans of spinach and rings of secret power pills.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7854106, member: 6919838"] If I read some of these posts right, heroism is shopping. If you go buy the right stuff, right gear, right inventory so you have items to reduce the threats from cockatrices, medusa's, specters or whatever you were getting that 1e feel and surviving the "threats" (even tho that risk has been negated or minimized by the brave "shopping" challenges.) Wasnt that said - it's not about the actual loss of characters and bringing that back, but the shopping/gathering stages to get the stuff to minimize that risk? Maybe that is where "that 1e feel" lies for some - the loads of gear and items you rely on because the characters alone are not enough to meet the challenges without their cans of spinach and rings of secret power pills. [/QUOTE]
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My biggest gripe with 5e design
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