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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="Nebulous" data-source="post: 7854294" data-attributes="member: 31465"><p>I think reducing hit points is scary but not so depressing as losing a whole level. I guess it is very situation dependent too. Did the party just rest before the fighter got knocked down to 10 hit points and can't heal? What if there's no where to rest and they're in the middle of a dungeon? I do like the idea of Greater Restoration needed to bring them back to full, but in many cases this would be financially or physically impossible, with no access to said magic. That might be best left for unique undead, or especially powerful bosses, not your run of the mill shadows.</p><p></p><p>This happened to a 6th level hero in my Tomb campaign:</p><p></p><p><em>Xenoseth the ranger and Ori the cleric enter first while the others wait outside. The first thing they notice are six iron keys situated on hooks around the perimeter of the room, not unlike the hundreds of similar keys they found outside in the stone shed. Xenoseth steps closer to a key, looking closely at the notched teeth, and fails to notice two spectral entities that suddenly emerge from the snail’s stone body! Ethereal hands reach out to grasp the elf cleric. Ori sees them coming and manages to avoid surprise, but she doesn’t avoid the nat 20. Chilling hands reach into her soul and inflict devastating damage with 49 points of necrotric death eating away her life force. She had an Aid spell active which gave her a small hit point boost, otherwise she would have been instantly slain. Her face goes ash grey, she fails the Con save and her hit points are locked at 5, although she rolls very high on a Religion check and identifies the undead as <strong>wraiths</strong>, and she knows she will die if she doesn’t get out of this room immediately. The attack from the second wraith almost touched her too, in which case she would have been equally dead.</em></p></blockquote><p></p>
[QUOTE="Nebulous, post: 7854294, member: 31465"] I think reducing hit points is scary but not so depressing as losing a whole level. I guess it is very situation dependent too. Did the party just rest before the fighter got knocked down to 10 hit points and can't heal? What if there's no where to rest and they're in the middle of a dungeon? I do like the idea of Greater Restoration needed to bring them back to full, but in many cases this would be financially or physically impossible, with no access to said magic. That might be best left for unique undead, or especially powerful bosses, not your run of the mill shadows. This happened to a 6th level hero in my Tomb campaign: [I]Xenoseth the ranger and Ori the cleric enter first while the others wait outside. The first thing they notice are six iron keys situated on hooks around the perimeter of the room, not unlike the hundreds of similar keys they found outside in the stone shed. Xenoseth steps closer to a key, looking closely at the notched teeth, and fails to notice two spectral entities that suddenly emerge from the snail’s stone body! Ethereal hands reach out to grasp the elf cleric. Ori sees them coming and manages to avoid surprise, but she doesn’t avoid the nat 20. Chilling hands reach into her soul and inflict devastating damage with 49 points of necrotric death eating away her life force. She had an Aid spell active which gave her a small hit point boost, otherwise she would have been instantly slain. Her face goes ash grey, she fails the Con save and her hit points are locked at 5, although she rolls very high on a Religion check and identifies the undead as [B]wraiths[/B], and she knows she will die if she doesn’t get out of this room immediately. The attack from the second wraith almost touched her too, in which case she would have been equally dead.[/I] [/QUOTE]
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My biggest gripe with 5e design
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