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My biggest gripe with 5e design
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<blockquote data-quote="Hussar" data-source="post: 7854537" data-attributes="member: 22779"><p>There's another issue when comparing editions as well - not only presumptions of party size, but, also presumptions of hirelings, henchmen and pets. IME, it was not unheard of to have multiple of each in a group, making the adventuring group's total numbers much, much higher than what you typically see in a 5e group. Now, if the baddies roast three of my hirelings in an encounter, does that mean that the encounter is more deadly? Well, the whole point of those hirelings wast to be meat shields, so, I'm not sure if it is or not.</p><p></p><p>But it can make comparisons extremely difficult. Same as I mentioned earlier about magic items. Paladins were hard limited to ten items for a reason. If no one is getting more than that, then, well, that's a limitation that doesn't really matter. So, IME, you see groups with ten or more items per PC.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7854537, member: 22779"] There's another issue when comparing editions as well - not only presumptions of party size, but, also presumptions of hirelings, henchmen and pets. IME, it was not unheard of to have multiple of each in a group, making the adventuring group's total numbers much, much higher than what you typically see in a 5e group. Now, if the baddies roast three of my hirelings in an encounter, does that mean that the encounter is more deadly? Well, the whole point of those hirelings wast to be meat shields, so, I'm not sure if it is or not. But it can make comparisons extremely difficult. Same as I mentioned earlier about magic items. Paladins were hard limited to ten items for a reason. If no one is getting more than that, then, well, that's a limitation that doesn't really matter. So, IME, you see groups with ten or more items per PC. [/QUOTE]
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My biggest gripe with 5e design
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