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My biggest gripe with 5e design
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<blockquote data-quote="Ashrym" data-source="post: 7854579" data-attributes="member: 6750235"><p>This was lost in the shuffle, but <em>stone to flesh</em> isn't a spell in 5e. <em>Flesh to stone</em> is, however; but it does not exist on the poor sorcerer spell list. <em>Flesh to stone</em> is a warlock or wizard spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Concentration is appropriate to the spell. The first save creates the restrained condition and subsequent saves against becoming petrified do not change that until the 3 save requirement is met. Not being able to break restrained for pretty much the rest of the encounter is decent enough that it should not be spam-capable or stacked with effects in the battlefield, hence concentration.</p><p></p><p></p><p></p><p>OMG you were right!!! We were playing different games. The MU's in my 1e hit name level at 11th, not 9th, since that varied in the classes in 1e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>This is not a valid comparison. It's taking the claim like "orcs are more challenging" and responding with "orcs were buffed so instead of looking at orcs look at this other isolated mechanic instead and draw conclusions from that". </p><p></p><p>5e uses CR. That's why XP, encounter building, wildshape, summoning spells etc use mechanic. A bugbear is supposed to be a medium challenge for four 1st level characters. Bugbears have 16 AC, 27 hp, +4 attack, 2d8+4 (11 damage) per attack, +2d6 damage on a surprise attack, and +6 stealth to go with it. Average damage drops most 1st level characters (average surprise damage drops any first level character) so a lucky high roll vs low roll system exists if a person telegraphs hype on the bugbear.</p><p></p><p>A 1e bugbear has 5 AC (translates to 15 to compare), 15 hp, does 5 damage, 50% chance to surprise (1-3 on d6), and is expected to be encountered around 3rd level based on HD / XP. In comparison, the 1e bugbear is less likely to drop a first level 1e character than a 3e bugbear.</p><p></p><p>This is what the cockatrice looks like comparing with a fighter in both editions.</p><p></p><p>[ATTACH=full]115836[/ATTACH]</p><p>The first 4 levels of the 1e fighter are highlighted because a cockatrice is not expected until 5th level or higher in 1e guidelines but in 5e it's a 1/2 CR monster. I'll touch on that more in a bit but for now I'll point out that a 1/2 CR monster not auto-killing the fighter is not a bad thing.</p><p></p><p>[ATTACH=full]115837[/ATTACH]</p><p></p><p>Changing to cleric is more representative of what would happen the majority of the time. A cleric can increase AC but not all domains, and not everyone can fit in some CON. It could just as easily be another ability score to save against as well. There will characters who fail a CR 1/2 monster's attack alot in the epic tier without other adjustments.</p><p></p><p>Specters are also 1/2 CR monsters in 5e instead of 7+HD monsters from 1e, and that's also a big jump in the level character would first encounter them.</p><p></p><p>Let's skip ahead to a CR 13 monster with petrification attacks like a beholder.</p><p></p><p>[ATTACH=full]115838[/ATTACH]</p><p></p><p>There are a lot of scary things in the MM. A medusa can instantly petrify. A gorgon petrifies in a cone. Ghosts possess. A demilich can just scream and drop half the party to 0 hp. High level PC's in 1e gain in every saving throw, as I mentioned. High level PC's in 5e already have enough to contend with as is because the initial saves often include secondary effects like restrained. Changing that to instant killing will wipe out more players faster than 1e at high levels because of weak saving throws.</p><p></p><p>The system needs a lot more changes and consideration than deciding low CR monsters should fairly easily wipe out epic tier characters when that was not happening before. What happened before was know those monsters were there usually turned into dictating what spells the party memorized.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7854579, member: 6750235"] This was lost in the shuffle, but [I]stone to flesh[/I] isn't a spell in 5e. [I]Flesh to stone[/I] is, however; but it does not exist on the poor sorcerer spell list. [I]Flesh to stone[/I] is a warlock or wizard spell. ;) Concentration is appropriate to the spell. The first save creates the restrained condition and subsequent saves against becoming petrified do not change that until the 3 save requirement is met. Not being able to break restrained for pretty much the rest of the encounter is decent enough that it should not be spam-capable or stacked with effects in the battlefield, hence concentration. OMG you were right!!! We were playing different games. The MU's in my 1e hit name level at 11th, not 9th, since that varied in the classes in 1e. ;) This is not a valid comparison. It's taking the claim like "orcs are more challenging" and responding with "orcs were buffed so instead of looking at orcs look at this other isolated mechanic instead and draw conclusions from that". 5e uses CR. That's why XP, encounter building, wildshape, summoning spells etc use mechanic. A bugbear is supposed to be a medium challenge for four 1st level characters. Bugbears have 16 AC, 27 hp, +4 attack, 2d8+4 (11 damage) per attack, +2d6 damage on a surprise attack, and +6 stealth to go with it. Average damage drops most 1st level characters (average surprise damage drops any first level character) so a lucky high roll vs low roll system exists if a person telegraphs hype on the bugbear. A 1e bugbear has 5 AC (translates to 15 to compare), 15 hp, does 5 damage, 50% chance to surprise (1-3 on d6), and is expected to be encountered around 3rd level based on HD / XP. In comparison, the 1e bugbear is less likely to drop a first level 1e character than a 3e bugbear. This is what the cockatrice looks like comparing with a fighter in both editions. [ATTACH type="full"]115836[/ATTACH] The first 4 levels of the 1e fighter are highlighted because a cockatrice is not expected until 5th level or higher in 1e guidelines but in 5e it's a 1/2 CR monster. I'll touch on that more in a bit but for now I'll point out that a 1/2 CR monster not auto-killing the fighter is not a bad thing. [ATTACH type="full"]115837[/ATTACH] Changing to cleric is more representative of what would happen the majority of the time. A cleric can increase AC but not all domains, and not everyone can fit in some CON. It could just as easily be another ability score to save against as well. There will characters who fail a CR 1/2 monster's attack alot in the epic tier without other adjustments. Specters are also 1/2 CR monsters in 5e instead of 7+HD monsters from 1e, and that's also a big jump in the level character would first encounter them. Let's skip ahead to a CR 13 monster with petrification attacks like a beholder. [ATTACH type="full"]115838[/ATTACH] There are a lot of scary things in the MM. A medusa can instantly petrify. A gorgon petrifies in a cone. Ghosts possess. A demilich can just scream and drop half the party to 0 hp. High level PC's in 1e gain in every saving throw, as I mentioned. High level PC's in 5e already have enough to contend with as is because the initial saves often include secondary effects like restrained. Changing that to instant killing will wipe out more players faster than 1e at high levels because of weak saving throws. The system needs a lot more changes and consideration than deciding low CR monsters should fairly easily wipe out epic tier characters when that was not happening before. What happened before was know those monsters were there usually turned into dictating what spells the party memorized. [/QUOTE]
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