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My biggest gripe with 5e design
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<blockquote data-quote="Oofta" data-source="post: 7854671" data-attributes="member: 6801845"><p>When I have long travel sessions (before I switched rest options) I had a few options. I still use them now and then while mixing things up a bit.</p><p></p><p>Encounters while traveling are just narrated. If there's no real risk of death and resources are recovered the next day, why bother? </p><p></p><p>The group stumbles across or is ambushed by something truly dangerous. It's a deadly encounter, frequently coming in multiple waves. Sometimes triggered because precautions were not successful. If the group is going through enemy territory they have to figure out how, I may even play out a minor skirmish or two if I think there's a possibility of an enemy getting away triggering a bigger fight unless they can figure out how to avoid it.</p><p></p><p>A mini dungeon. Depending on the locale, if I can come up with a flavorful mini dungeon that will take an entire days worth of adventuring I'll use it. Going through they haunted forest? Well maybe they get attacked and lose the trail for a bit. Crossing a land plagued by goblins? A child was kidnapped in a hamlet where they're spending the night. I always try to integrate it into the bigger story though.</p><p></p><p>Or some combination, frequently combined with some kind of out-of-combat challenge.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7854671, member: 6801845"] When I have long travel sessions (before I switched rest options) I had a few options. I still use them now and then while mixing things up a bit. Encounters while traveling are just narrated. If there's no real risk of death and resources are recovered the next day, why bother? The group stumbles across or is ambushed by something truly dangerous. It's a deadly encounter, frequently coming in multiple waves. Sometimes triggered because precautions were not successful. If the group is going through enemy territory they have to figure out how, I may even play out a minor skirmish or two if I think there's a possibility of an enemy getting away triggering a bigger fight unless they can figure out how to avoid it. A mini dungeon. Depending on the locale, if I can come up with a flavorful mini dungeon that will take an entire days worth of adventuring I'll use it. Going through they haunted forest? Well maybe they get attacked and lose the trail for a bit. Crossing a land plagued by goblins? A child was kidnapped in a hamlet where they're spending the night. I always try to integrate it into the bigger story though. Or some combination, frequently combined with some kind of out-of-combat challenge. [/QUOTE]
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My biggest gripe with 5e design
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