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My biggest gripe with 5e design
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<blockquote data-quote="Maxperson" data-source="post: 7855456" data-attributes="member: 23751"><p>Sure. Each game was unique. Probably 90% of each game was the same from table to table, though. The 10%(or less) that was changed altered the feel a great deal. So we can say, "This is the way the game was played" and be mostly correct. And we can say, "This is the way the rules say the game was to be played" and be correct for most rules. Some were just so vague that you had to iron it out yourself.</p><p></p><p></p><p></p><p>Sure, but they weren't all int, wis and cha for 10 people. </p><p></p><p></p><p></p><p>Yes, but let's say we give each class the 17. That paladin with his 17 cha had a 2% chance. The cleric, ranger and druid also 2% each. The two wizards are at 3% each. The odds are that none of them will make the roll, and that's if each one got a 17 and not a 14, 15 or 16, which was frequently the case with wizards, clerics and druids. </p><p></p><p></p><p></p><p>So going by personal experience, about once every 7 or 8 campaigns. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Gnomes were not loved by the groups I played in.</p><p></p><p></p><p></p><p>No it's not. The math indicates that even with 8 people, you will not have a psionic PC in most campaigns.</p><p></p><p>Check this link. It's unlikely that even half of the PCs will have a stat that even allows a roll, let alone success.</p><p></p><p>[URL unfurl="true"]https://anydice.com/articles/4d6-drop-lowest/[/URL]</p><p></p><p></p><p></p><p>To have most games have one psionic PC, it would take the fudged rolls that you said you guys probably engaged in. Not math. The math is very against you here.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7855456, member: 23751"] Sure. Each game was unique. Probably 90% of each game was the same from table to table, though. The 10%(or less) that was changed altered the feel a great deal. So we can say, "This is the way the game was played" and be mostly correct. And we can say, "This is the way the rules say the game was to be played" and be correct for most rules. Some were just so vague that you had to iron it out yourself. Sure, but they weren't all int, wis and cha for 10 people. Yes, but let's say we give each class the 17. That paladin with his 17 cha had a 2% chance. The cleric, ranger and druid also 2% each. The two wizards are at 3% each. The odds are that none of them will make the roll, and that's if each one got a 17 and not a 14, 15 or 16, which was frequently the case with wizards, clerics and druids. So going by personal experience, about once every 7 or 8 campaigns. :p Gnomes were not loved by the groups I played in. No it's not. The math indicates that even with 8 people, you will not have a psionic PC in most campaigns. Check this link. It's unlikely that even half of the PCs will have a stat that even allows a roll, let alone success. [URL unfurl="true"]https://anydice.com/articles/4d6-drop-lowest/[/URL] To have most games have one psionic PC, it would take the fudged rolls that you said you guys probably engaged in. Not math. The math is very against you here. [/QUOTE]
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