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My biggest gripe with 5e design
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<blockquote data-quote="5ekyu" data-source="post: 7856776" data-attributes="member: 6919838"><p>Yeah, that is what it looked like to me. Most of my combats "that matter" are not won or lost by simple hp attrition even tho hp loss is often one of the ending events. Effects that prevent enemy actions(fasr), that expose targets to more hits (advantage), more crits. ( paralysis) and many other conditions might still be viewed as "hp hacking" but they are still major shifts in the outcome possibilities. </p><p></p><p>Actions taken to convert enemies- breaking morale before zero hp, convincing them to betray, etc also can serve as majoswseings - de facto "removing hp" without hacking them for those who only see things through "HP goggles."</p><p></p><p>More than that, of course, ingo, stealth, social, investigation can all seriously change the actual nature of the combat before the combat begins. Just last night, choices yo use pass without trace allowed the party to avoid an "approach combat" that would not only be a minor challenge but also alert others bringing down a lot of heat well before they hot close to their objective. Similarly teo Prot vs Evils cast much closer helpedcteo major hitters avoid some serious risks early in the combat when it did happen. </p><p></p><p>The fact that HP tracking was a counter that figured into the decisions on when to end did not make the battle play as a hacking sack of hp challenge. There was more in play and more at stake than just "hp tsllies" and more tools than damage dice that mattered a lot.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7856776, member: 6919838"] Yeah, that is what it looked like to me. Most of my combats "that matter" are not won or lost by simple hp attrition even tho hp loss is often one of the ending events. Effects that prevent enemy actions(fasr), that expose targets to more hits (advantage), more crits. ( paralysis) and many other conditions might still be viewed as "hp hacking" but they are still major shifts in the outcome possibilities. Actions taken to convert enemies- breaking morale before zero hp, convincing them to betray, etc also can serve as majoswseings - de facto "removing hp" without hacking them for those who only see things through "HP goggles." More than that, of course, ingo, stealth, social, investigation can all seriously change the actual nature of the combat before the combat begins. Just last night, choices yo use pass without trace allowed the party to avoid an "approach combat" that would not only be a minor challenge but also alert others bringing down a lot of heat well before they hot close to their objective. Similarly teo Prot vs Evils cast much closer helpedcteo major hitters avoid some serious risks early in the combat when it did happen. The fact that HP tracking was a counter that figured into the decisions on when to end did not make the battle play as a hacking sack of hp challenge. There was more in play and more at stake than just "hp tsllies" and more tools than damage dice that mattered a lot. [/QUOTE]
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