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My biggest gripe with 5e design
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<blockquote data-quote="Connorsrpg" data-source="post: 7856990" data-attributes="member: 19265"><p>Great OP. Pointing out what they are unsatisfied with without ranting and offering why and suggestions. I sure have not read all 13 pages of replies but I sure hope they don't slam the OP (b/c they stopped reading about 1/3 of the way through).</p><p></p><p>I have to agree with the OP in some ways too. Over time balance has become expected and players straight up think every fight is very winnable without tactics, just powers.</p><p></p><p>I often steel powers for creatures, especially from 4E, to bolster them and always have secondary effects of poison. I too wish to use more exhaustion. And whilst we are on undead, skeletons don't even get resistance to piercing attacks anymore! What is there to stab and what effect would that have?</p><p></p><p>Anyway, a cool and thoughtful post that has me dreaming up ways to make creatures more 'fearful' again and to encourage players to think outside the box of 'just do damage with the best/standard attack I make against everything'. (I have brought back rules that only apply to certain circumstances in the players' favour too, like rangers actually being better at damaging their favoured enemies <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7856990, member: 19265"] Great OP. Pointing out what they are unsatisfied with without ranting and offering why and suggestions. I sure have not read all 13 pages of replies but I sure hope they don't slam the OP (b/c they stopped reading about 1/3 of the way through). I have to agree with the OP in some ways too. Over time balance has become expected and players straight up think every fight is very winnable without tactics, just powers. I often steel powers for creatures, especially from 4E, to bolster them and always have secondary effects of poison. I too wish to use more exhaustion. And whilst we are on undead, skeletons don't even get resistance to piercing attacks anymore! What is there to stab and what effect would that have? Anyway, a cool and thoughtful post that has me dreaming up ways to make creatures more 'fearful' again and to encourage players to think outside the box of 'just do damage with the best/standard attack I make against everything'. (I have brought back rules that only apply to certain circumstances in the players' favour too, like rangers actually being better at damaging their favoured enemies :P). [/QUOTE]
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