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My biggest gripe with 5e design
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<blockquote data-quote="DND_Reborn" data-source="post: 7860227" data-attributes="member: 6987520"><p>Yep, too easy for PCs in general once you reach 5th level IMO. A couple suggestions for fixes if you still have the same issues and haven't fixed them yourself:</p><p></p><p>1. Make it so when you are at 0 hp, they suffer a level of exhaustion and must finish a short rest before they can take any actions other than moving (no dodge, no dash, no disengage, etc.). They can only act normally if they are restored to at least half their maximum HP, requiring powerful magic or multiple spells generally. Even if restored, they still have the lingering effect of exhaustion to deal with.</p><p></p><p>2. Armors provide half their AC bonus to AC (round up) and the other half (round down) as damage reduction. Shields still are +2 AC. So, a Breastplate (AC 15) would become AC 13 with 2 DR. Leather armor would be full AC 11, but with max DEX is AC 16, max with Breastplate would be AC 15.</p><p></p><p>It might make more sense to you, maybe not.</p><p></p><p>Finally, changing short rests to 8 hours and long rests to 24 hours or even 24-hour short rests and 1-week long rests. Since overland encounters tend to happen once every couple days or so, the longer long rest reduces spell overload on every encounter. It changes the dynamic in dungeon crawls, but for the better IMO.</p><p></p><p>If you find it too limiting, you can even change some class features to refresh on a short rest instead of long, but keep spellcasting on long rests.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7860227, member: 6987520"] Yep, too easy for PCs in general once you reach 5th level IMO. A couple suggestions for fixes if you still have the same issues and haven't fixed them yourself: 1. Make it so when you are at 0 hp, they suffer a level of exhaustion and must finish a short rest before they can take any actions other than moving (no dodge, no dash, no disengage, etc.). They can only act normally if they are restored to at least half their maximum HP, requiring powerful magic or multiple spells generally. Even if restored, they still have the lingering effect of exhaustion to deal with. 2. Armors provide half their AC bonus to AC (round up) and the other half (round down) as damage reduction. Shields still are +2 AC. So, a Breastplate (AC 15) would become AC 13 with 2 DR. Leather armor would be full AC 11, but with max DEX is AC 16, max with Breastplate would be AC 15. It might make more sense to you, maybe not. Finally, changing short rests to 8 hours and long rests to 24 hours or even 24-hour short rests and 1-week long rests. Since overland encounters tend to happen once every couple days or so, the longer long rest reduces spell overload on every encounter. It changes the dynamic in dungeon crawls, but for the better IMO. If you find it too limiting, you can even change some class features to refresh on a short rest instead of long, but keep spellcasting on long rests. [/QUOTE]
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