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*Dungeons & Dragons
My biggest hope for 5E
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<blockquote data-quote="delericho" data-source="post: 5717002" data-attributes="member: 22424"><p>While I think of it, two other things good adventures can do for you:</p><p></p><p>- They can show DMs how to create their own adventures. The DMG tends to be pretty good at going into the process, but it's almost inevitably very high-level and abstract. An adventure shows how all the nuts and bolts go together. (However, it would be good if the adventures included "Designer's Commentary" sidebars to highlight key aspects of this. The original 3e Adventure Path actually did this explicitly, at least in the first couple of adventures.)</p><p></p><p>- They can serve as a test bed for new mechanics. Paizo do this quite often, with domain management and mass combat rules in Kingmaker, rules for Haunts in Rise of the Runelords and Carrion Crown, and so on. This allows them to see how their ideas work out in play, and further refine the concepts before publishing the 'full' versions in their hardbacks, rather than going for the big bang approach of publishing, and then potentially having to heavily revise the systems in errata/DDI.</p></blockquote><p></p>
[QUOTE="delericho, post: 5717002, member: 22424"] While I think of it, two other things good adventures can do for you: - They can show DMs how to create their own adventures. The DMG tends to be pretty good at going into the process, but it's almost inevitably very high-level and abstract. An adventure shows how all the nuts and bolts go together. (However, it would be good if the adventures included "Designer's Commentary" sidebars to highlight key aspects of this. The original 3e Adventure Path actually did this explicitly, at least in the first couple of adventures.) - They can serve as a test bed for new mechanics. Paizo do this quite often, with domain management and mass combat rules in Kingmaker, rules for Haunts in Rise of the Runelords and Carrion Crown, and so on. This allows them to see how their ideas work out in play, and further refine the concepts before publishing the 'full' versions in their hardbacks, rather than going for the big bang approach of publishing, and then potentially having to heavily revise the systems in errata/DDI. [/QUOTE]
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