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<blockquote data-quote="MerricB" data-source="post: 5717111" data-attributes="member: 3586"><p>It's a lot faster. I've been running D&D Encounters (1st-3rd level) with all essentials characters, and the combats are often 20-30 minutes or faster. This is actually quite a bit of a problem for the Encounters program since when a session is *only* the encounter, as a few have been, they're over so fast!</p><p></p><p>It really, really, really needs to be emphasized that old maths 4E is very different in combat feel to new maths 4E. It really, really is.</p><p></p><p>The session I ran last week of Prince of Undeath, which has two players (cleric, wizard) and two NPCs (essentials thief, essentials fighter) controlled directly by the players managed to get through 6 combat encounters in 4 hours, plus some roleplaying and exploration. That's at 29th level. Try doing that in PF/3E. We were using the revised monster mathematics.</p><p></p><p>The fact is that we do want some combats that last an hour or so, because they're involved, important and fun. But others we want to end quicker: they're good appearing there because they keep up the tension and pace of the game, but we don't need to take 1-2 hours resolving them. 20-30 minutes? Looks better.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5717111, member: 3586"] It's a lot faster. I've been running D&D Encounters (1st-3rd level) with all essentials characters, and the combats are often 20-30 minutes or faster. This is actually quite a bit of a problem for the Encounters program since when a session is *only* the encounter, as a few have been, they're over so fast! It really, really, really needs to be emphasized that old maths 4E is very different in combat feel to new maths 4E. It really, really is. The session I ran last week of Prince of Undeath, which has two players (cleric, wizard) and two NPCs (essentials thief, essentials fighter) controlled directly by the players managed to get through 6 combat encounters in 4 hours, plus some roleplaying and exploration. That's at 29th level. Try doing that in PF/3E. We were using the revised monster mathematics. The fact is that we do want some combats that last an hour or so, because they're involved, important and fun. But others we want to end quicker: they're good appearing there because they keep up the tension and pace of the game, but we don't need to take 1-2 hours resolving them. 20-30 minutes? Looks better. Cheers! [/QUOTE]
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