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My boss plant monsters need fixin'
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<blockquote data-quote="Mesh Hong" data-source="post: 4650430" data-attributes="member: 73463"><p>Ok this is a level 4 elite, your stats are all fine, it should have the <strong>Save +2</strong> though.</p><p> </p><p>As a general design point I think a creature with a speed of 1 should have some sort or ranged attack, probably range 10/20. This is to try and stop its enemies just standing at range and taking it down with bow fire and magic.</p><p> </p><p><strong>Vine Whip</strong> seems fine.</p><p><strong>Vicious Vines; </strong>I would make this recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> and add; on hit target is pulled 2 squares. I am a bit warey of the ongoing 10 damage, i think I would be more inclined to make it: </p><p> </p><p>Close burst 5; targets enemies; +8 vs reflex;1d6+4 damage; on hit target is grabbed, pulled up to 2 squares and takes 5 ongoing damage (escape ends).</p><p> </p><p>I also think it needs another at will attack, as it is a grabber I would probably give it the following:</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Vine Pull</strong> (minor, at will) 1/round; grabbed target only</p><p>Attack +8 vs. Fortitude; on hit slide target up to 3 squares and maintain grab; target must stay within 5 squares of Deatflower.</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Vine Crush</strong> (minor, at will) 1/round; grabbed target only</p><p>Attack +8 vs. Fortitude; damage 1d8+4; on hit target takes -2 penalty to escape grab (save ends)</p><p> </p><p> </p><p></p><p> </p><p>As a level 5 elite brute again the stats are fine, I would ass the <strong>save +2</strong>.</p><p> </p><p><strong>Grasping Thorns;Aura;</strong> I would increase this to aura 2 and change the wording back to the standard creatures entering or starting their turn inside aura take 3 damage; the area inside aura is treated as difficult terrain.</p><p><strong>Bite; </strong>I am not sure I understand how it has a reach 4 bite, but that probably makes sense to you so its fair enough. Damage is good and I like effects like the pull.</p><p><strong>Tendril Wrap;</strong> no reach on this attack is a little strange, especially as it can bit 4 squares away. I think the standard action sustain is going to hamper it, I would change it to minor action sustain and reduce the damage to 2d6+4. This way it has the chance of grabbing more than one person whilst maintaining its damage, remember this is an elite creature so it should have teh capability of attacking more than one target.</p><p><strong>Threatening Reach 4 (Bite);</strong> nasty but fair enough as it doesn't actually have many other attacks. By the way there is nice synergy with the aura with this.</p><p> </p><p> </p><p></p><p> </p><p>This poor thing is going to have a hard time hitting with its (strange) reach 2 bite attack. I would consider upping the damage to the high expression 2d6+3 or redesigning it as a skirmisher or lurker so this it gets better attack stats.</p><p> </p><p>I also agree with a lot of Fede's comments.</p><p> </p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4650430, member: 73463"] Ok this is a level 4 elite, your stats are all fine, it should have the [B]Save +2[/B] though. As a general design point I think a creature with a speed of 1 should have some sort or ranged attack, probably range 10/20. This is to try and stop its enemies just standing at range and taking it down with bow fire and magic. [B]Vine Whip[/B] seems fine. [B]Vicious Vines; [/B]I would make this recharge :5::6: and add; on hit target is pulled 2 squares. I am a bit warey of the ongoing 10 damage, i think I would be more inclined to make it: Close burst 5; targets enemies; +8 vs reflex;1d6+4 damage; on hit target is grabbed, pulled up to 2 squares and takes 5 ongoing damage (escape ends). I also think it needs another at will attack, as it is a grabber I would probably give it the following: [B]:melee:Vine Pull[/B] (minor, at will) 1/round; grabbed target only Attack +8 vs. Fortitude; on hit slide target up to 3 squares and maintain grab; target must stay within 5 squares of Deatflower. [B]:melee:Vine Crush[/B] (minor, at will) 1/round; grabbed target only Attack +8 vs. Fortitude; damage 1d8+4; on hit target takes -2 penalty to escape grab (save ends) As a level 5 elite brute again the stats are fine, I would ass the [B]save +2[/B]. [B]Grasping Thorns;Aura;[/B] I would increase this to aura 2 and change the wording back to the standard creatures entering or starting their turn inside aura take 3 damage; the area inside aura is treated as difficult terrain. [B]Bite; [/B]I am not sure I understand how it has a reach 4 bite, but that probably makes sense to you so its fair enough. Damage is good and I like effects like the pull. [B]Tendril Wrap;[/B] no reach on this attack is a little strange, especially as it can bit 4 squares away. I think the standard action sustain is going to hamper it, I would change it to minor action sustain and reduce the damage to 2d6+4. This way it has the chance of grabbing more than one person whilst maintaining its damage, remember this is an elite creature so it should have teh capability of attacking more than one target. [B]Threatening Reach 4 (Bite);[/B] nasty but fair enough as it doesn't actually have many other attacks. By the way there is nice synergy with the aura with this. This poor thing is going to have a hard time hitting with its (strange) reach 2 bite attack. I would consider upping the damage to the high expression 2d6+3 or redesigning it as a skirmisher or lurker so this it gets better attack stats. I also agree with a lot of Fede's comments. Hope this helps. [/QUOTE]
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