Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My Box of Conjuring - Workable or Not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5794256" data-attributes="member: 8835"><p>I was envisioning this as a prop you could build.</p><p></p><p>Mechanically, the feature of pressing blocks down that you set into place would require some engineering. it could be effected with a sliding plate under neath the top surface. So the top surface has the shape holes, and the plate holds them up. Then you slide a lever and the plate shifts with drop-thru holes for the blocks to enter the box.</p><p></p><p>the blocks then fall through, and slide to the rear hatch for the GM to pick them up, see them and describe what appears.</p><p></p><p>For the blocks, I see it as making the shapes represent attributes. So a noun and 2 adjectives in the example of the flaming spiked whip</p><p></p><p>Rather than a huge bank or rows and shapes, you really only need 1 slot per shape. Make a slightly larger variety of shapes (circle, triangle, square, pentagon) and you control the images on the shapes so you can make up whatever combinations that'll be interesting.</p><p></p><p></p><p>You could leave off a shape (the pentagon) for a while. Making your players wonder what it unlocks. When you reveal it, that's when the power of the box grows (to meet their higher power level needs for objects).</p></blockquote><p></p>
[QUOTE="Janx, post: 5794256, member: 8835"] I was envisioning this as a prop you could build. Mechanically, the feature of pressing blocks down that you set into place would require some engineering. it could be effected with a sliding plate under neath the top surface. So the top surface has the shape holes, and the plate holds them up. Then you slide a lever and the plate shifts with drop-thru holes for the blocks to enter the box. the blocks then fall through, and slide to the rear hatch for the GM to pick them up, see them and describe what appears. For the blocks, I see it as making the shapes represent attributes. So a noun and 2 adjectives in the example of the flaming spiked whip Rather than a huge bank or rows and shapes, you really only need 1 slot per shape. Make a slightly larger variety of shapes (circle, triangle, square, pentagon) and you control the images on the shapes so you can make up whatever combinations that'll be interesting. You could leave off a shape (the pentagon) for a while. Making your players wonder what it unlocks. When you reveal it, that's when the power of the box grows (to meet their higher power level needs for objects). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My Box of Conjuring - Workable or Not?
Top