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<blockquote data-quote="gonesailing" data-source="post: 4295528" data-attributes="member: 16426"><p>Sorry, I was feeling super-sarcastic last night.</p><p>I really think you are overthinking it, though. </p><p>My advice would be to write up the villagers, NPCs, etc that you think your players might want to fight as tough-ish monsters for them. It is pretty easy to remove a level or minionize them if you need to. This should give you all the combat information you need, unless some of their quirks give ideas for special powers.</p><p>Leave everything else to your notes, because they are roleplay elements. Give them ranks in Knowledge(Whatever you want) to give you a gauge of how much they know about (whatever you want). This way you can judge how much Bill knows about cheese from Bob the Chef (Say Bill has 5 and Bob 4). Just don't expect that information to have any other impact on the larger world, because it is internal to the NPC and may or may not ever come in to play and has no meaning to the Mechanics in 4e. </p><p>For all the other fiddly stuff you mention (item creation times, etc, etc) use whatever system you want. I think you can even use 3rd edition, because that information has no meaning to mechanics of 4e. So eyeball it, look it up on the internet or however it works for you.</p><p>Fourth edition has rules for Combat Encounters and Non-Combat Encounters (Skill Checks, Challenges, etc.) Stuff that happens outside of that is for you to decide. That's why the Game NEEDS a DM!</p></blockquote><p></p>
[QUOTE="gonesailing, post: 4295528, member: 16426"] Sorry, I was feeling super-sarcastic last night. I really think you are overthinking it, though. My advice would be to write up the villagers, NPCs, etc that you think your players might want to fight as tough-ish monsters for them. It is pretty easy to remove a level or minionize them if you need to. This should give you all the combat information you need, unless some of their quirks give ideas for special powers. Leave everything else to your notes, because they are roleplay elements. Give them ranks in Knowledge(Whatever you want) to give you a gauge of how much they know about (whatever you want). This way you can judge how much Bill knows about cheese from Bob the Chef (Say Bill has 5 and Bob 4). Just don't expect that information to have any other impact on the larger world, because it is internal to the NPC and may or may not ever come in to play and has no meaning to the Mechanics in 4e. For all the other fiddly stuff you mention (item creation times, etc, etc) use whatever system you want. I think you can even use 3rd edition, because that information has no meaning to mechanics of 4e. So eyeball it, look it up on the internet or however it works for you. Fourth edition has rules for Combat Encounters and Non-Combat Encounters (Skill Checks, Challenges, etc.) Stuff that happens outside of that is for you to decide. That's why the Game NEEDS a DM! [/QUOTE]
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