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<blockquote data-quote="Pbartender" data-source="post: 4295977" data-attributes="member: 7533"><p>Fixed That For You.</p><p></p><p></p><p></p><p>Anyway, here's what I'm hearing from you KM...  "I want to have all the details spelled out by the rules, but I don't want to go back to the Edition that use that paradigm."</p><p></p><p>Later, "I want to be able to make that troll into anything because I don't know what my players will decide to do when they meet him, but I don't want to make him into something just because the players decide to do something when they meet him."</p><p></p><p>You're contradicting yourself.  Either plan it out ahead of time, or don't.  You can do that in any edition.</p><p></p><p>That said, quick stats are easy in 4E... Take a reasonable guess at ability scores (He's a smith, so he's got a 14 Strength, and a 12 Consitution, everything else is 10). Pick his "level" (He's only in his twenties, but he's been apprenticing since he was old enough to walk, so I'll make him "4th Level"). When you roll for a skill or an attack, it's simply d20 + 1/2 "level" + ability score. If it's something that he'd reasonably be skilled or talented in, give him an extra +5. Defenses are 10 + ability score.</p><p></p><p>That's it.</p><p></p><p>Everything else is flavor text and roleplaying.</p><p></p><p></p><p>EDIT: I just noticed James posting pretty much exactly what I was thinking.  Read his post again, KM.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4295977, member: 7533"] Fixed That For You. Anyway, here's what I'm hearing from you KM... "I want to have all the details spelled out by the rules, but I don't want to go back to the Edition that use that paradigm." Later, "I want to be able to make that troll into anything because I don't know what my players will decide to do when they meet him, but I don't want to make him into something just because the players decide to do something when they meet him." You're contradicting yourself. Either plan it out ahead of time, or don't. You can do that in any edition. That said, quick stats are easy in 4E... Take a reasonable guess at ability scores (He's a smith, so he's got a 14 Strength, and a 12 Consitution, everything else is 10). Pick his "level" (He's only in his twenties, but he's been apprenticing since he was old enough to walk, so I'll make him "4th Level"). When you roll for a skill or an attack, it's simply d20 + 1/2 "level" + ability score. If it's something that he'd reasonably be skilled or talented in, give him an extra +5. Defenses are 10 + ability score. That's it. Everything else is flavor text and roleplaying. EDIT: I just noticed James posting pretty much exactly what I was thinking. Read his post again, KM. [/QUOTE]
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