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<blockquote data-quote="jdrakeh" data-source="post: 4296246" data-attributes="member: 13892"><p>And? </p><p></p><p>This doesn't change the fact that <em>D&D</em> has never had mechanical roots in literature as you claim. D&D was, in fact, originally "Rules for Fantastic Medieval Wargames Campaigns Playble with Paper and Pencil and Miniature Figures". It was certainly <em>inspired</em> by literature, though the original rules rarely (if ever) seek to mechanically <em>simulate</em> literature (past the dubious use of race names lifted directly from Tolkien's LotR, anyhow). </p><p></p><p>Incidentally, wouldn't custom-creating monsters to suit the story, rather than using a cookie-cutter template be <em>more</em> faithful to the concept of literature emulation? Just a thought. Because this is exactly what the "heinous" advice in question suggests -- creating monsters custom-tailored to encounters. Or, as you suggest, making them matter in the context of story.</p><p></p><p>[Edit: Spelling corrected.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4296246, member: 13892"] And? This doesn't change the fact that [I]D&D[/I] has never had mechanical roots in literature as you claim. D&D was, in fact, originally "Rules for Fantastic Medieval Wargames Campaigns Playble with Paper and Pencil and Miniature Figures". It was certainly [i]inspired[/i] by literature, though the original rules rarely (if ever) seek to mechanically [I]simulate[/I] literature (past the dubious use of race names lifted directly from Tolkien's LotR, anyhow). Incidentally, wouldn't custom-creating monsters to suit the story, rather than using a cookie-cutter template be [i]more[/i] faithful to the concept of literature emulation? Just a thought. Because this is exactly what the "heinous" advice in question suggests -- creating monsters custom-tailored to encounters. Or, as you suggest, making them matter in the context of story. [Edit: Spelling corrected.] [/QUOTE]
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