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<blockquote data-quote="I'm A Banana" data-source="post: 4297030" data-attributes="member: 2067"><p>Tactical Movement + No Minis + 4e compatible is something I'm going to be hammering out for a while, I think. 3e was hard, but doable ("you're X feet away from character Z"). 4e's slides and pushes and pulls make this more difficult, because you also need to know how many feet away you are from character Y, feature M, trap #343....</p><p></p><p>I might end up doing a "replacement system" where I go something like: If the power says "slide," you should do this instead.</p><p></p><p>But that's for another thread in a few weeks I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I'm open to new approaches, but it should be able to do some of the same stuff that 3e's craft and profession could do, if it needs to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>What I'm leaning toward now is a sort of Noncombat Role thing where I give them, say, the role of Sage (which means they are trained in Arcana and History), or the role of Thug (which means training in intimidate and athletics), or the role of Crafter (which means...I dunno yet...) to give each monster some dimension. That'll help a little. I also might give each monster some Skill Challenge info, some Motive keywords...all of those should help me have some more robust rules for handling them. </p><p></p><p>I'm not looking forward to the amount of tinkering I've gotta do, but it will be a huge boon to my games. </p><p></p><p></p><p></p><p>Because the 3e statblock, while not legal, is more complete than the 4e block, even if the 4e block was entirely legal. </p><p></p><p>4e's MM and DMG doesn't give me the information I need to run encounters with NPC's and monsters, because my group and my style can't predict what silo they're going to be used for. It's lacking info. I understand why, but I need that info. I'm not excited about manually adding it back in, hence the thread, which has clarified what I might actually need to add in a little, even if it hasn't shown me a system that can add it back in for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4297030, member: 2067"] Tactical Movement + No Minis + 4e compatible is something I'm going to be hammering out for a while, I think. 3e was hard, but doable ("you're X feet away from character Z"). 4e's slides and pushes and pulls make this more difficult, because you also need to know how many feet away you are from character Y, feature M, trap #343.... I might end up doing a "replacement system" where I go something like: If the power says "slide," you should do this instead. But that's for another thread in a few weeks I think. :) I'm open to new approaches, but it should be able to do some of the same stuff that 3e's craft and profession could do, if it needs to. :) What I'm leaning toward now is a sort of Noncombat Role thing where I give them, say, the role of Sage (which means they are trained in Arcana and History), or the role of Thug (which means training in intimidate and athletics), or the role of Crafter (which means...I dunno yet...) to give each monster some dimension. That'll help a little. I also might give each monster some Skill Challenge info, some Motive keywords...all of those should help me have some more robust rules for handling them. I'm not looking forward to the amount of tinkering I've gotta do, but it will be a huge boon to my games. Because the 3e statblock, while not legal, is more complete than the 4e block, even if the 4e block was entirely legal. 4e's MM and DMG doesn't give me the information I need to run encounters with NPC's and monsters, because my group and my style can't predict what silo they're going to be used for. It's lacking info. I understand why, but I need that info. I'm not excited about manually adding it back in, hence the thread, which has clarified what I might actually need to add in a little, even if it hasn't shown me a system that can add it back in for me. :) [/QUOTE]
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