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My Bralani needs feats
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4694643" data-attributes="member: 35909"><p>Hey, trying to throw together my boss battle for tonight's session, not sure what to do with the main guy. I decided the fight will involve a Bralani and two homebrew creatures I'm calling "eldritch spirits" -- small fey with many warlock powers, including 3d6 EB, some least invocations, Fell Flight, Deceive Item, and cold iron DR. I expect the battle to be entirely aerial, which might suck for half the party. Due to the nature of the campaign, I decided I wanted to keep Bralani at CR 6, so I slightly beefed up his stats and decided to give him a cruddy gestalt combo. I think I'm just going to go with Fighter 6. Monk is tempting for the AC and such, but I want to keep it simple (and barely beneficial), and figured everyone needs feats.</p><p></p><p>But I really don't know what to give him. It'd be very nice to boost his wind attack's damage, but I don't think that's possible, save for Ability Focus for higher DC. Having a scimitar is kinda suboptimal, but the flavor of the race suggests he should have one. I was thinking maybe a larger two-handed version, I think there was one in Sandstorm? Of course, he has no reason to change forms and melee, so it might not see much use. Any ideas? He has 7 feats to spend, 8 if needed (I gave my players a bonus starting feat with the understanding NPCs could get it, too).</p><p></p><p>The party, if it helps at all (all level 7 gestalt):</p><p>[sblock]</p><p>Human Bard/Warchanter // Gladiator - Has homebrew cha-based fighter kit. Bunch of White Raven goodies. Best attack is on a charge, but can buff quite well, too.</p><p></p><p>Whisper Gnome Cloistered Cleric // Ninja of the Sublime Way - my character. Some ranged stuff, mostly just has godly AC and runs around to maintain it and recover maneuvers. Will be mostly relegated to heal-bot cause I don't like the DMPC hogging the spotlight.</p><p></p><p>Human Dragonfire Adept // Stalwart Sorcerer - Can't fly yet, but has plenty of ranged options. Main offense is fire and lightning, so Bralani will frustrate. Actually, "main offense" is fear effects, so I might want to boost will saves w/ feats, lest everyone run away 3 rounds in.</p><p></p><p>Petal (flying pixie) Rogue // Hexblade - Can fly and SA, should shine quite well in the battle. Fights with a custom exotic weapon "baseball bat."</p><p></p><p>Aasimar Conjuror / Master Specialist // Factotem - New character, not sure exactly how he'll fare. But has tons of summons, flight of the dragon spell, and factotem class features, so he shouldn't feel useless.[/sblock]</p><p></p><p>EDIT: Should have said. Assume any WotC book and dragon magazine is allowed. I don't allow everything, but close enough.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4694643, member: 35909"] Hey, trying to throw together my boss battle for tonight's session, not sure what to do with the main guy. I decided the fight will involve a Bralani and two homebrew creatures I'm calling "eldritch spirits" -- small fey with many warlock powers, including 3d6 EB, some least invocations, Fell Flight, Deceive Item, and cold iron DR. I expect the battle to be entirely aerial, which might suck for half the party. Due to the nature of the campaign, I decided I wanted to keep Bralani at CR 6, so I slightly beefed up his stats and decided to give him a cruddy gestalt combo. I think I'm just going to go with Fighter 6. Monk is tempting for the AC and such, but I want to keep it simple (and barely beneficial), and figured everyone needs feats. But I really don't know what to give him. It'd be very nice to boost his wind attack's damage, but I don't think that's possible, save for Ability Focus for higher DC. Having a scimitar is kinda suboptimal, but the flavor of the race suggests he should have one. I was thinking maybe a larger two-handed version, I think there was one in Sandstorm? Of course, he has no reason to change forms and melee, so it might not see much use. Any ideas? He has 7 feats to spend, 8 if needed (I gave my players a bonus starting feat with the understanding NPCs could get it, too). The party, if it helps at all (all level 7 gestalt): [sblock] Human Bard/Warchanter // Gladiator - Has homebrew cha-based fighter kit. Bunch of White Raven goodies. Best attack is on a charge, but can buff quite well, too. Whisper Gnome Cloistered Cleric // Ninja of the Sublime Way - my character. Some ranged stuff, mostly just has godly AC and runs around to maintain it and recover maneuvers. Will be mostly relegated to heal-bot cause I don't like the DMPC hogging the spotlight. Human Dragonfire Adept // Stalwart Sorcerer - Can't fly yet, but has plenty of ranged options. Main offense is fire and lightning, so Bralani will frustrate. Actually, "main offense" is fear effects, so I might want to boost will saves w/ feats, lest everyone run away 3 rounds in. Petal (flying pixie) Rogue // Hexblade - Can fly and SA, should shine quite well in the battle. Fights with a custom exotic weapon "baseball bat." Aasimar Conjuror / Master Specialist // Factotem - New character, not sure exactly how he'll fare. But has tons of summons, flight of the dragon spell, and factotem class features, so he shouldn't feel useless.[/sblock] EDIT: Should have said. Assume any WotC book and dragon magazine is allowed. I don't allow everything, but close enough. [/QUOTE]
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