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My Bralani needs feats
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4697068" data-attributes="member: 35909"><p>Well, I already ran it. All I really wanted was things to boost the whirlwind attack, as he had not much reason to go to the ground (and cruelly, when I was about to do it just so he could have some dialogue, the sorcerer//dragonfire adept tagged him with -11 str and shaken, making it rather idiotic to do so). I ended up going with ability focus (made the difference twice, I think), and a made up feat that extended the range from 20 ft to 30 ft. All the other stuff was to boost defense or his melee abilities, and I wrote it off as junk.</p><p></p><p>I really didn't want to invent a feat to increase the damage, because if nothing liek it existed already, I'd be leary of a player asking for such a thing. +10 ft range on a line effect seemed lame enough to not be abusive. I did invent "Split spell-like ability" for the spirits' eldritch blasts, but I mean come one...It's theoretically the same power level as Empower SLA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock]He was hard enough anyway. Not much of a threat offensively (although the two scintillating spheres I subbed in for lightning bolt were brutal), it still took them HOURS to put a single point of damage on him. To be fair, they mostly focused on the spirits first, but still. It was rather funny when they finally got past the SR, resistances, immunities, blur, and miror image, AND did more than 10 damage (no appropriate weapons, several hits ended up doing nothing), it really was 1 point of damage (11 pre-DR). Battle was long and bitter, as I expected it. Conjuror player wasn't ready to start, so losing him definitely dragged the fight out longer, but they seemed to like it.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4697068, member: 35909"] Well, I already ran it. All I really wanted was things to boost the whirlwind attack, as he had not much reason to go to the ground (and cruelly, when I was about to do it just so he could have some dialogue, the sorcerer//dragonfire adept tagged him with -11 str and shaken, making it rather idiotic to do so). I ended up going with ability focus (made the difference twice, I think), and a made up feat that extended the range from 20 ft to 30 ft. All the other stuff was to boost defense or his melee abilities, and I wrote it off as junk. I really didn't want to invent a feat to increase the damage, because if nothing liek it existed already, I'd be leary of a player asking for such a thing. +10 ft range on a line effect seemed lame enough to not be abusive. I did invent "Split spell-like ability" for the spirits' eldritch blasts, but I mean come one...It's theoretically the same power level as Empower SLA. :) [sblock]He was hard enough anyway. Not much of a threat offensively (although the two scintillating spheres I subbed in for lightning bolt were brutal), it still took them HOURS to put a single point of damage on him. To be fair, they mostly focused on the spirits first, but still. It was rather funny when they finally got past the SR, resistances, immunities, blur, and miror image, AND did more than 10 damage (no appropriate weapons, several hits ended up doing nothing), it really was 1 point of damage (11 pre-DR). Battle was long and bitter, as I expected it. Conjuror player wasn't ready to start, so losing him definitely dragged the fight out longer, but they seemed to like it.[/sblock] [/QUOTE]
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