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MY BRAND NEW SPELL!!! (opinions required...)
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<blockquote data-quote="Jimlock" data-source="post: 5562596" data-attributes="member: 6674931"><p>Invisibility, darkness, blindness...yes are not like this spell, but silence is. Silence is a 2nd lvl area spell that allows for now saving throw (all sound is stopped, the saving throw applies only in case the spell is cast on an individual, as in mine).</p><p></p><p>another spell that can be compared to mine is <strong>Blacklight</strong> <em>Spell Compendium p30</em></p><p></p><p><span style="color: Olive">Blacklight</span></p><p><span style="color: Olive">Evocation [Darkness]</span></p><p><span style="color: Olive">Level: Darkness 3, Sor/Wiz 3</span></p><p><span style="color: Olive">Components: V, S, M</span></p><p><span style="color: Olive">Casting Time: 1 standard action</span></p><p><span style="color: Olive">Range: Close (25 ft. + 5 ft./2 levels)</span></p><p><span style="color: Olive">Area: A 20-ft.-radius emanation centered on a creature, object, or point in space</span></p><p><span style="color: Olive">Duration: 1 round/level (D)</span></p><p><span style="color: Olive">Saving Throw: Will negates or none (object)</span></p><p><span style="color: Olive">Spell Resistance: Yes or no (object)</span></p><p><span style="color: Olive">The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">The spell can be cast on a point in space, but the effect is stationary when cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell daylight counters or dispels blacklight.</span></p><p></p><p>Any creature in the spell's area of effect is effectively blinded... which effectively renders the caster invisible. It does not allow a saving throw (other than being cast on an individual) and it counters darkvision (and low light vision the same way...).</p><p></p><p>...So my spell is much like Blacklight with the main difference being that it counters other senses than normal vision. And the main reason i did not originally put in 3rd lvl spells, is that, as Rhun has suggested, it is very situational. Black light is a spell that can be very effective in a majority of encounters (because normal vision is quite common) while my spell will come in handy only when creatures with one or more of those special sensory abilities will come into play. (which is a lot rarer than encountering creatures with normal vision).</p><p></p><p></p><p></p><p>Not true, if the creatures have normal vision too, the spell can still be very effective if it is combined with invisibility. If a creature has blindsight and normal vision, being invisible is ineffective. If one casts my spell first, invisibility is effective once more.</p><p></p><p></p><p></p><p>No my spell does not affect normal vision or its counterparts.</p><p></p><p></p><p></p><p>It is not a spell designed to only help evade the creatures by staying away (although it can also do just that). It is also a spell designed to help characters stay close to the creatures so as to fight with them effectively (see invisibility example above).</p><p></p><p>Also, it does not necessarily announce "you are here", because you are not obliged to cast it on you.</p><p>As far as the "huge orb of light" goes, i wanted the spell to make some sense. And by that i mean that to actually render such abilities useless, one has to find a way to flood the area with sensory input. This is why the spell is much like an orb of light and not like darkness. If i was to target each creatures senses, that would probably require a saving throw for each creature. By flooding the area with information you do not target each creature separately, but you still can render their abilities useless, remember how Blacklight does the exact same thing with normal vision.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5562596, member: 6674931"] Invisibility, darkness, blindness...yes are not like this spell, but silence is. Silence is a 2nd lvl area spell that allows for now saving throw (all sound is stopped, the saving throw applies only in case the spell is cast on an individual, as in mine). another spell that can be compared to mine is [B]Blacklight[/B] [I]Spell Compendium p30[/I] [COLOR="Olive"]Blacklight Evocation [Darkness] Level: Darkness 3, Sor/Wiz 3 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Area: A 20-ft.-radius emanation centered on a creature, object, or point in space Duration: 1 round/level (D) Saving Throw: Will negates or none (object) Spell Resistance: Yes or no (object) The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it. The spell can be cast on a point in space, but the effect is stationary when cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance. Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell daylight counters or dispels blacklight.[/COLOR] Any creature in the spell's area of effect is effectively blinded... which effectively renders the caster invisible. It does not allow a saving throw (other than being cast on an individual) and it counters darkvision (and low light vision the same way...). ...So my spell is much like Blacklight with the main difference being that it counters other senses than normal vision. And the main reason i did not originally put in 3rd lvl spells, is that, as Rhun has suggested, it is very situational. Black light is a spell that can be very effective in a majority of encounters (because normal vision is quite common) while my spell will come in handy only when creatures with one or more of those special sensory abilities will come into play. (which is a lot rarer than encountering creatures with normal vision). Not true, if the creatures have normal vision too, the spell can still be very effective if it is combined with invisibility. If a creature has blindsight and normal vision, being invisible is ineffective. If one casts my spell first, invisibility is effective once more. No my spell does not affect normal vision or its counterparts. It is not a spell designed to only help evade the creatures by staying away (although it can also do just that). It is also a spell designed to help characters stay close to the creatures so as to fight with them effectively (see invisibility example above). Also, it does not necessarily announce "you are here", because you are not obliged to cast it on you. As far as the "huge orb of light" goes, i wanted the spell to make some sense. And by that i mean that to actually render such abilities useless, one has to find a way to flood the area with sensory input. This is why the spell is much like an orb of light and not like darkness. If i was to target each creatures senses, that would probably require a saving throw for each creature. By flooding the area with information you do not target each creature separately, but you still can render their abilities useless, remember how Blacklight does the exact same thing with normal vision. [/QUOTE]
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