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My Brawler Fighter and how fellow players complain
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<blockquote data-quote="Lo-Kag" data-source="post: 5599517" data-attributes="member: 6668831"><p>So in a new 4th ED game I started last night a made a Half-Orc Fighter brawler style. I really enjoyed playing him because of the sheer versatility of him.</p><p></p><p>In the middle of one particular encounter I was unable to reach an enemy to mark him. My fighter picked up a rcok, threw it, and hit the skeleton. The character sheet says that I would deal 1d4 + Dex mod damage on a hit. Another player said that I wouldn't deal my Dex mod damage because a rock doesn't have the "Light Thrown" property.</p><p></p><p>Later on I looked in my Rules Compendium to look up the specific rules for both ranged attacks and the use of improvised weapons.</p><p></p><p>I sent the entire party an email quoting the exact pages that are very specific on these rules. I was in the right that I would have dealt 1d4 + dex mod for the damage.</p><p></p><p>Then he sends me an email:</p><p></p><p></p><p>""As per the definition of "cheese" this is exactly case in point reinforcing what I said. Cheese happens when someone tries to "Brian-ize" the rules in such a way that they gain a huge benefit at the cost of the campaign which the DM has spent a great deal of time and preparation on. I think maybe we can coin that phrase "Adam-izing" it now too.</p><p></p><p>Being able to deal as much damage by throwing a rock as you would if you had hit them with a battleaxe flies in the face of the suspension of disbelief that Dungeons & Dragons is. Trying to get away with something silly because the book doesn't say you can't is offensive to me as a DM.""</p><p></p><p></p><p>Am I in the wrong here? The Brawler is made to be able to throw things and be fairly effective at doing some damage. A Ranger would be able to do even more damage, but it's the same principle.</p><p></p><p>They wrote a rulebook and I might as well follow it. So, to the other DMs who read this:</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Lo-Kag, post: 5599517, member: 6668831"] So in a new 4th ED game I started last night a made a Half-Orc Fighter brawler style. I really enjoyed playing him because of the sheer versatility of him. In the middle of one particular encounter I was unable to reach an enemy to mark him. My fighter picked up a rcok, threw it, and hit the skeleton. The character sheet says that I would deal 1d4 + Dex mod damage on a hit. Another player said that I wouldn't deal my Dex mod damage because a rock doesn't have the "Light Thrown" property. Later on I looked in my Rules Compendium to look up the specific rules for both ranged attacks and the use of improvised weapons. I sent the entire party an email quoting the exact pages that are very specific on these rules. I was in the right that I would have dealt 1d4 + dex mod for the damage. Then he sends me an email: ""As per the definition of "cheese" this is exactly case in point reinforcing what I said. Cheese happens when someone tries to "Brian-ize" the rules in such a way that they gain a huge benefit at the cost of the campaign which the DM has spent a great deal of time and preparation on. I think maybe we can coin that phrase "Adam-izing" it now too. Being able to deal as much damage by throwing a rock as you would if you had hit them with a battleaxe flies in the face of the suspension of disbelief that Dungeons & Dragons is. Trying to get away with something silly because the book doesn't say you can't is offensive to me as a DM."" Am I in the wrong here? The Brawler is made to be able to throw things and be fairly effective at doing some damage. A Ranger would be able to do even more damage, but it's the same principle. They wrote a rulebook and I might as well follow it. So, to the other DMs who read this: What do you think? [/QUOTE]
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