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My Brawler Fighter and how fellow players complain
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<blockquote data-quote="Mengu" data-source="post: 5599810" data-attributes="member: 65726"><p>I see. The rules also don't say you can't drop your pants and moon your thousand strong enemy, so I suppose that's also cheese. Hiding a loaded crossbow under the table and pulling the trigger before your adversary? Complete cheese. Using your cat-o-nine-tails to swing across a chasm in a collapsing cave? Utter cheese.</p><p></p><p>Maybe in some dictionary awesome = cheese? I don't know. I don't understand your friend. Why does someone picking up and throwing a rock hinder a story, or one's immersion into the game world? Do rocks not exist in this world? If anything, I'd say it *helps* immersion because a frustrated hero can grasp at unprecedented and yet surprisingly effective means. It is certainly in character, and an action that would get a pat on the back from me as DM or fellow player.</p><p></p><p>If it is the amount of damage you do with a thrown rock vs thrown dagger that bothers him, it's just numbers on a paper. Has nothing to do with immersion, story, etc. Conflict resolution is just rules we follow to, well, resolve conflict. And the mechanics for throwing a rock is a very far cry from cheesy. Either way, the berating seems totally uncalled for.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5599810, member: 65726"] I see. The rules also don't say you can't drop your pants and moon your thousand strong enemy, so I suppose that's also cheese. Hiding a loaded crossbow under the table and pulling the trigger before your adversary? Complete cheese. Using your cat-o-nine-tails to swing across a chasm in a collapsing cave? Utter cheese. Maybe in some dictionary awesome = cheese? I don't know. I don't understand your friend. Why does someone picking up and throwing a rock hinder a story, or one's immersion into the game world? Do rocks not exist in this world? If anything, I'd say it *helps* immersion because a frustrated hero can grasp at unprecedented and yet surprisingly effective means. It is certainly in character, and an action that would get a pat on the back from me as DM or fellow player. If it is the amount of damage you do with a thrown rock vs thrown dagger that bothers him, it's just numbers on a paper. Has nothing to do with immersion, story, etc. Conflict resolution is just rules we follow to, well, resolve conflict. And the mechanics for throwing a rock is a very far cry from cheesy. Either way, the berating seems totally uncalled for. [/QUOTE]
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