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<blockquote data-quote="josha" data-source="post: 5562047" data-attributes="member: 93110"><p><span style="font-size: 12px">The krenshar hasn't been getting enough love, so I decided to expand on it. I provided enough fluff that you can use this monster entry without possessing the MM2.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><strong><span style="font-family: 'Georgia'"><span style="color: Sienna"><span style="font-size: 15px">K</span><span style="font-size: 12px">RENSHAR</span></span></span></strong><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><em>Little children hear their parents tell stories of ghastly monsters with rotten, skinless flesh. If only they were just stories...</em></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Krenshars are dreaded feline predators that have the unnerving ability to peal back the skin on their faces revealing diseased flesh, jagged fangs, and bulging eyes. They use this tactic to shock their enemies so they can dispatch them with minimal effort.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Widely Feared:</span></strong> Everyone knows what a krenshar is, and everyone knows to stay away from them. These awful beasts are a thing of dark legend and fokelore, giving children nightmares and entertaining peasants at taverns.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Efficient Pack Hunters:</span></strong> Although they only posses animal intellect, krenshars have a wicked predatory cunning. They utilize complex tactics enhanced by their frightening face-peeling.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Vile Pets:</span></strong> Krenshars are kept as guard beasts by hobgoblins, bugbears, orcs, and sometimes even ogres. Keeping them is no easy task, and many a foolhardy goblin has been eaten by their unusual pet.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: Sienna">Krenshar Daggerfang</span></span> Level 3 Soldier</strong></span></p><p><span style="font-family: 'Georgia'">Medium natural beast XP 150</span></p><p><span style="font-family: 'Georgia'">HP 34; Bloodied 17</span></p><p><span style="font-family: 'Georgia'">AC 18; Fortitude 15; Reflex 14; Will 13</span></p><p><span style="font-family: 'Georgia'">Speed 8</span></p><p><span style="font-family: 'Georgia'">Initiative +5</span></p><p><span style="font-family: 'Georgia'">Perception +5</span></p><p><span style="font-family: 'Georgia'">Low-Light Vision</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Standard Actions</span></strong></span></p><p><span style="font-family: 'Georgia'">m <strong>Blood-Stained Claws</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +8 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 1d10 + 6 damage.</span></p><p><span style="font-family: 'Georgia'">M <strong>Wicked Jaws</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +6 vs. Reflex</span></p><p><span style="font-family: 'Georgia'">Hit: 1d6 + 5 damage, and ongoing 5 damage (save ends).</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Move Actions</span></strong></span></p><p><span style="font-family: 'Georgia'"><strong>Predatory Advanc</strong>e • Encounter</span></p><p><span style="font-family: 'Georgia'">Effect: The daggerfang shifts 3 sqares in the direction of an enemy.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><span style="color: Sienna"><strong>Minor Actions</strong></span></span></p><p><span style="font-family: 'Georgia'">C <strong>Unnerving Skull</strong> (fear, gaze) • At-Will</span></p><p><span style="font-family: 'Georgia'">Action: Minor 1/round.</span></p><p><span style="font-family: 'Georgia'">Attack: Close burst 5 (targets one creature); +7 vs. Will</span></p><p><span style="font-family: 'Georgia'">Hit: The target takes a -3 penalty to all defences (save ends). This effect does not stack.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'">Skills Intimidate +4</span></p><p><span style="font-family: 'Georgia'">Str 23 (+7) Dex 15 (+3) Wis 9 (+0)</span></p><p><span style="font-family: 'Georgia'">Con 8 (+0) Int 1 (–4) Cha 12 (+2)</span></p><p><span style="font-family: 'Georgia'">Alignment unaligned</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: Sienna">Krenshar Mauler</span></span> Level 2 Elite Brute</strong></span></p><p><span style="font-family: 'Georgia'">Medium natural beast XP 250</span></p><p><span style="font-family: 'Georgia'">HP 75; Bloodied 38</span></p><p><span style="font-family: 'Georgia'">AC 14; Fortitude 15; Reflex 14; Will 13</span></p><p><span style="font-family: 'Georgia'">Speed 8</span></p><p><span style="font-family: 'Georgia'">Saving Throws +2; Action Points 1</span></p><p><span style="font-family: 'Georgia'">Initiative +3</span></p><p><span style="font-family: 'Georgia'">Perception +5</span></p><p><span style="font-family: 'Georgia'">Low-Light Vision</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Standard Actions</span></strong></span></p><p><span style="font-family: 'Georgia'">m <strong>Claw Swipe</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +6 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 1d8 + 3 damage, and the target must make a saving throw to avoid falling prone.</span></p><p><span style="font-family: 'Georgia'">M <strong>Brutal Maul</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 prone target); +5 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 2d10 + 4 damage.</span></p><p><span style="font-family: 'Georgia'">Miss: Half Damage.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Triggered Actions</span></strong></span></p><p><span style="font-family: 'Georgia'">M <strong>Nightmarish Rage</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Trigger: The mauler is hit by a melee attack.</span></p><p><span style="font-family: 'Georgia'">Attack (Immediate Reaction): Melee 1 (the creature who hit the mauler); +5 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 1d8 + 3 damage.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: Sienna">Minor Actions</span></strong></span></p><p><span style="font-family: 'Georgia'">C <strong>Unnerving Skull</strong> (fear, gaze) • At-Will</span></p><p><span style="font-family: 'Georgia'">Action: Minor 1/round.</span></p><p><span style="font-family: 'Georgia'">Attack: Close burst 5 (targets one creature); +3 vs. Will</span></p><p><span style="font-family: 'Georgia'">Hit: The target takes a -2 penalty to all defences until the end of the mauler's next turn. This effect does not stack.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'">Skills Intimidate +4</span></p><p><span style="font-family: 'Georgia'">Str 17 (+4) Dex 15 (+3) Wis 9 (+0)</span></p><p><span style="font-family: 'Georgia'">Con 14 (+3) Int 1 (–4) Cha 12 (+2)</span></p><p><span style="font-family: 'Georgia'">Alignment unaligned</span></p></blockquote><p></p>
[QUOTE="josha, post: 5562047, member: 93110"] [SIZE="3"]The krenshar hasn't been getting enough love, so I decided to expand on it. I provided enough fluff that you can use this monster entry without possessing the MM2. [/SIZE] [B][FONT="Georgia"][COLOR="Sienna"][SIZE="4"]K[/SIZE][SIZE="3"]RENSHAR[/SIZE][/COLOR][/FONT][/B][FONT="Georgia"] [I]Little children hear their parents tell stories of ghastly monsters with rotten, skinless flesh. If only they were just stories...[/I] Krenshars are dreaded feline predators that have the unnerving ability to peal back the skin on their faces revealing diseased flesh, jagged fangs, and bulging eyes. They use this tactic to shock their enemies so they can dispatch them with minimal effort. [B][COLOR="Sienna"]Widely Feared:[/COLOR][/B] Everyone knows what a krenshar is, and everyone knows to stay away from them. These awful beasts are a thing of dark legend and fokelore, giving children nightmares and entertaining peasants at taverns. [B][COLOR="Sienna"]Efficient Pack Hunters:[/COLOR][/B] Although they only posses animal intellect, krenshars have a wicked predatory cunning. They utilize complex tactics enhanced by their frightening face-peeling. [B][COLOR="Sienna"]Vile Pets:[/COLOR][/B] Krenshars are kept as guard beasts by hobgoblins, bugbears, orcs, and sometimes even ogres. Keeping them is no easy task, and many a foolhardy goblin has been eaten by their unusual pet. [B][SIZE="3"][COLOR="Sienna"]Krenshar Daggerfang[/COLOR][/SIZE] Level 3 Soldier[/B] Medium natural beast XP 150 HP 34; Bloodied 17 AC 18; Fortitude 15; Reflex 14; Will 13 Speed 8 Initiative +5 Perception +5 Low-Light Vision - - - - - - - - - - [B][COLOR="Sienna"]Standard Actions[/COLOR][/B] m [B]Blood-Stained Claws[/B] • At-Will Attack: Melee 1 (1 target); +8 vs. AC Hit: 1d10 + 6 damage. M [B]Wicked Jaws[/B] • At-Will Attack: Melee 1 (1 target); +6 vs. Reflex Hit: 1d6 + 5 damage, and ongoing 5 damage (save ends). - - - - - - - - - - [B][COLOR="Sienna"]Move Actions[/COLOR][/B] [B]Predatory Advanc[/B]e • Encounter Effect: The daggerfang shifts 3 sqares in the direction of an enemy. - - - - - - - - - - [COLOR="Sienna"][B]Minor Actions[/B][/COLOR] C [B]Unnerving Skull[/B] (fear, gaze) • At-Will Action: Minor 1/round. Attack: Close burst 5 (targets one creature); +7 vs. Will Hit: The target takes a -3 penalty to all defences (save ends). This effect does not stack. - - - - - - - - - - Skills Intimidate +4 Str 23 (+7) Dex 15 (+3) Wis 9 (+0) Con 8 (+0) Int 1 (–4) Cha 12 (+2) Alignment unaligned [B][SIZE="3"][COLOR="Sienna"]Krenshar Mauler[/COLOR][/SIZE] Level 2 Elite Brute[/B] Medium natural beast XP 250 HP 75; Bloodied 38 AC 14; Fortitude 15; Reflex 14; Will 13 Speed 8 Saving Throws +2; Action Points 1 Initiative +3 Perception +5 Low-Light Vision - - - - - - - - - - [B][COLOR="Sienna"]Standard Actions[/COLOR][/B] m [B]Claw Swipe[/B] • At-Will Attack: Melee 1 (1 target); +6 vs. AC Hit: 1d8 + 3 damage, and the target must make a saving throw to avoid falling prone. M [B]Brutal Maul[/B] • At-Will Attack: Melee 1 (1 prone target); +5 vs. AC Hit: 2d10 + 4 damage. Miss: Half Damage. - - - - - - - - - - [B][COLOR="Sienna"]Triggered Actions[/COLOR][/B] M [B]Nightmarish Rage[/B] • At-Will Trigger: The mauler is hit by a melee attack. Attack (Immediate Reaction): Melee 1 (the creature who hit the mauler); +5 vs. AC Hit: 1d8 + 3 damage. - - - - - - - - - - [B][COLOR="Sienna"]Minor Actions[/COLOR][/B] C [B]Unnerving Skull[/B] (fear, gaze) • At-Will Action: Minor 1/round. Attack: Close burst 5 (targets one creature); +3 vs. Will Hit: The target takes a -2 penalty to all defences until the end of the mauler's next turn. This effect does not stack. - - - - - - - - - - Skills Intimidate +4 Str 17 (+4) Dex 15 (+3) Wis 9 (+0) Con 14 (+3) Int 1 (–4) Cha 12 (+2) Alignment unaligned[/FONT] [/QUOTE]
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