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<blockquote data-quote="josha" data-source="post: 5562764" data-attributes="member: 93110"><p><span style="color: DarkOrchid"><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="font-size: 15px">T</span>REN</span></strong></span></span><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><em>Born in the horrific laboratories of the yuan-ti, tren are twisted reptilian beasties built to maim and kill.</em></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Many adventurers tell dark tales of the tren. Reptilian underdark-dwelling creatures of madness and fury, driven insane at the hands of the yuan-ti. The tren were originally a cross between Lizardfolk and Troglodytes but they were warped and perverted by torturous experiments.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: DarkOrchid">Feral and Insane:</span></strong> The tren retain almost no sense of patience or reason possessed by their ancestors. This is their greatest weakness, because they have no comprehension of tactics or planning.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: DarkOrchid">Hard to Control:</span></strong> Many ambitious races have tried to enslave the tren but few have emerged successful. This is partly due to their incredible physical power and mobility, and partly due to their instinct to maim and disembowel all those around them. Multiple drow cities have fallen to hordes of escaped tren slaves.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: DarkOrchid">Don't Know When to Stop:</span></strong> Part of what makes the tren damn scary is that they never give up or flee, a single tren with fight any number of opponents with reckless fury. This doesn't mean they try to find ways to throw their lives away, but once they choose a foe to bring down, they don't stop.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: DarkOrchid">Tren Thrasher</span></span></strong> <strong>Level 11 Skirmisher</strong></span></p><p><span style="font-family: 'Georgia'">Medium natural humanoid XP 600</span></p><p><span style="font-family: 'Georgia'">HP 110; Bloodied 55</span></p><p><span style="font-family: 'Georgia'">AC 22; Fortitude 21; Reflex 21; Will 20</span></p><p><span style="font-family: 'Georgia'">Speed 8, climb 5, swim 5</span></p><p><span style="font-family: 'Georgia'">Initiative +12</span></p><p><span style="font-family: 'Georgia'">Perception +6</span></p><p><span style="font-family: 'Georgia'">Darkvision</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><span style="color: DarkOrchid"><strong>Traits</strong></span></span></p><p><span style="font-family: 'Georgia'">O <strong>Tren Stench</strong> • Aura 1</span></p><p><span style="font-family: 'Georgia'">Foes in the aura take a -5 penalty to healing surge value. This effect stacks.</span></p><p><span style="font-family: 'Georgia'"><strong>Smell of Blood</strong></span></p><p><span style="font-family: 'Georgia'">The tren thrasher gains a +3 bonus to attack rolls against bloodied targets.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><span style="color: DarkOrchid"><strong>Standard Actions</strong></span></span></p><p><span style="font-family: 'Georgia'">m <strong>Slashing Claws</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +16 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 2d10 + 11 damage and the target must make a saving throw or grant combat advantage until the start of the thrasher's next turn.</span></p><p><span style="font-family: 'Georgia'">M <strong>Leaping Bite</strong> • Recharge 4 5 6</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +16 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 2d8 + 11 damage and the target falls prone.</span></p><p><span style="font-family: 'Georgia'">Effect: The tren thrasher flies 2 squares before making the attack.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><strong><span style="color: DarkOrchid">Triggered Actions</span></strong></span></p><p><span style="font-family: 'Georgia'">m <strong>Reactive Slash</strong> • At-Will useable only while bloodied.</span></p><p><span style="font-family: 'Georgia'">Trigger: When hit by a melee attack.</span></p><p><span style="font-family: 'Georgia'">Attack (Immediate Reaction): melee 1 (the triggering creature); +16 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 2d10 + 11 damage.</span></p><p><span style="font-family: 'Georgia'">Effect: The tren thrasher can shift 1 square before or after the attack.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'">Str 21 (+10) Dex 21 (+10) Wis 12 (+6)</span></p><p><span style="font-family: 'Georgia'">Con 18 (+9) Int 5 (+2) Cha 12 (+6)</span></p><p><span style="font-family: 'Georgia'">Alignment chaotic evil</span></p><p><span style="font-family: 'Georgia'">Languages Understands deep speech.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: DarkOrchid">Tren Berserker</span></span> Level 13 Brute</strong></span></p><p><span style="font-family: 'Georgia'">Medium natural humanoid XP 800</span></p><p><span style="font-family: 'Georgia'">HP 140; Bloodied 70</span></p><p><span style="font-family: 'Georgia'">AC 24; Fortitude 25; Reflex 24; Will 23</span></p><p><span style="font-family: 'Georgia'">Speed 8, climb 5, swim 5</span></p><p><span style="font-family: 'Georgia'">Initiative +9</span></p><p><span style="font-family: 'Georgia'">Perception +7</span></p><p><span style="font-family: 'Georgia'">Darkvision</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><span style="color: DarkOrchid"><strong>Traits</strong></span></span></p><p><span style="font-family: 'Georgia'">O <strong>Tren Stench</strong> • Aura 1 </span></p><p><span style="font-family: 'Georgia'">Foes in the aura take a -5 penalty to healing surge value. This effect stacks.</span></p><p><span style="font-family: 'Georgia'"><strong>Smell of Blood</strong></span></p><p><span style="font-family: 'Georgia'">The tren berserker gains a +3 bonus to attack rolls against bloodied targets.</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'"><span style="color: DarkOrchid"><strong>Standard Actions</strong></span></span></p><p><span style="font-family: 'Georgia'">m <strong> Greatsword</strong> • At-Will</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +17 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 2d8 + 15 damage, and if the target is bloodied they also fall prone.</span></p><p><span style="font-family: 'Georgia'">M <strong>Crippling Strike</strong> • Recharge 5 6</span></p><p><span style="font-family: 'Georgia'">Attack: Melee 1 (1 target); +17 vs. AC</span></p><p><span style="font-family: 'Georgia'">Hit: 5d8 + 13 damage, and the target is slowed (save ends).</span></p><p><span style="font-family: 'Georgia'">- - - - - - - - - -</span></p><p><span style="font-family: 'Georgia'">Skills Athletics +17, Endurance +18, Intimidate +12</span></p><p><span style="font-family: 'Georgia'">Str 22 (+12) Dex 16 (+9) Wis 13 (+7)</span></p><p><span style="font-family: 'Georgia'">Con 25 (+13) Int 7 (+4) Cha 13 (+7)</span></p><p><span style="font-family: 'Georgia'">Alignment chaotic evil</span></p><p><span style="font-family: 'Georgia'">Languages Deep Speech</span></p></blockquote><p></p>
[QUOTE="josha, post: 5562764, member: 93110"] [COLOR="DarkOrchid"][FONT="Georgia"][B][SIZE="3"][SIZE="4"]T[/SIZE]REN[/SIZE][/B][/FONT][/COLOR][FONT="Georgia"] [I]Born in the horrific laboratories of the yuan-ti, tren are twisted reptilian beasties built to maim and kill.[/I] Many adventurers tell dark tales of the tren. Reptilian underdark-dwelling creatures of madness and fury, driven insane at the hands of the yuan-ti. The tren were originally a cross between Lizardfolk and Troglodytes but they were warped and perverted by torturous experiments. [B][COLOR="DarkOrchid"]Feral and Insane:[/COLOR][/B] The tren retain almost no sense of patience or reason possessed by their ancestors. This is their greatest weakness, because they have no comprehension of tactics or planning. [B][COLOR="DarkOrchid"]Hard to Control:[/COLOR][/B] Many ambitious races have tried to enslave the tren but few have emerged successful. This is partly due to their incredible physical power and mobility, and partly due to their instinct to maim and disembowel all those around them. Multiple drow cities have fallen to hordes of escaped tren slaves. [B][COLOR="DarkOrchid"]Don't Know When to Stop:[/COLOR][/B] Part of what makes the tren damn scary is that they never give up or flee, a single tren with fight any number of opponents with reckless fury. This doesn't mean they try to find ways to throw their lives away, but once they choose a foe to bring down, they don't stop. [B][SIZE="3"][COLOR="DarkOrchid"]Tren Thrasher[/COLOR][/SIZE][/B] [B]Level 11 Skirmisher[/B] Medium natural humanoid XP 600 HP 110; Bloodied 55 AC 22; Fortitude 21; Reflex 21; Will 20 Speed 8, climb 5, swim 5 Initiative +12 Perception +6 Darkvision - - - - - - - - - - [COLOR="DarkOrchid"][B]Traits[/B][/COLOR] O [B]Tren Stench[/B] • Aura 1 Foes in the aura take a -5 penalty to healing surge value. This effect stacks. [B]Smell of Blood[/B] The tren thrasher gains a +3 bonus to attack rolls against bloodied targets. - - - - - - - - - - [COLOR="DarkOrchid"][B]Standard Actions[/B][/COLOR] m [B]Slashing Claws[/B] • At-Will Attack: Melee 1 (1 target); +16 vs. AC Hit: 2d10 + 11 damage and the target must make a saving throw or grant combat advantage until the start of the thrasher's next turn. M [B]Leaping Bite[/B] • Recharge 4 5 6 Attack: Melee 1 (1 target); +16 vs. AC Hit: 2d8 + 11 damage and the target falls prone. Effect: The tren thrasher flies 2 squares before making the attack. - - - - - - - - - - [B][COLOR="DarkOrchid"]Triggered Actions[/COLOR][/B] m [B]Reactive Slash[/B] • At-Will useable only while bloodied. Trigger: When hit by a melee attack. Attack (Immediate Reaction): melee 1 (the triggering creature); +16 vs. AC Hit: 2d10 + 11 damage. Effect: The tren thrasher can shift 1 square before or after the attack. - - - - - - - - - - Str 21 (+10) Dex 21 (+10) Wis 12 (+6) Con 18 (+9) Int 5 (+2) Cha 12 (+6) Alignment chaotic evil Languages Understands deep speech. [B][SIZE="3"][COLOR="DarkOrchid"]Tren Berserker[/COLOR][/SIZE] Level 13 Brute[/B] Medium natural humanoid XP 800 HP 140; Bloodied 70 AC 24; Fortitude 25; Reflex 24; Will 23 Speed 8, climb 5, swim 5 Initiative +9 Perception +7 Darkvision - - - - - - - - - - [COLOR="DarkOrchid"][B]Traits[/B][/COLOR] O [B]Tren Stench[/B] • Aura 1 Foes in the aura take a -5 penalty to healing surge value. This effect stacks. [B]Smell of Blood[/B] The tren berserker gains a +3 bonus to attack rolls against bloodied targets. - - - - - - - - - - [COLOR="DarkOrchid"][B]Standard Actions[/B][/COLOR] m [B] Greatsword[/B] • At-Will Attack: Melee 1 (1 target); +17 vs. AC Hit: 2d8 + 15 damage, and if the target is bloodied they also fall prone. M [B]Crippling Strike[/B] • Recharge 5 6 Attack: Melee 1 (1 target); +17 vs. AC Hit: 5d8 + 13 damage, and the target is slowed (save ends). - - - - - - - - - - Skills Athletics +17, Endurance +18, Intimidate +12 Str 22 (+12) Dex 16 (+9) Wis 13 (+7) Con 25 (+13) Int 7 (+4) Cha 13 (+7) Alignment chaotic evil Languages Deep Speech[/FONT] [/QUOTE]
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