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<blockquote data-quote="josha" data-source="post: 5576237" data-attributes="member: 93110"><p><span style="font-size: 12px">This is a Lovecraftain paragon path for the Mage class from <em>Heroes of the Fallen Lands</em>. It focuses mainly on de-buffing.</span></p><p></p><p style="text-align: center"><img src="http://t2.gstatic.com/images?q=tbn:ANd9GcSLpUPSbkWqpNql00UZgUxBpy-5VJaJD1uxhZcBAbMB49rCoGzH" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-family: 'Georgia'"><span style="font-size: 12px"><span style="font-size: 15px">W</span>ARP <span style="font-size: 15px">C</span>HANNELER</span></span></p><p><span style="font-family: 'Georgia'"><strong>Prerequisite:</strong> Mage class.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Warp channelers are mages who draw their power from the maddening blackness of the Far Realm. Their path is painful and fraught with danger and madness, so it is followed only by the over-ambitious or the insane.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Warp Reality (11th level):</strong> Whenever you spend an action point, you can teleport 1d4 squares.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Spreading Madness (11th Level):</strong> Enemies within 3 squares of you take a -2 penalty to will defense.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Spreading Horror (11th level):</strong> Whenever you drop a non-minion enemy to 0 hit points, all enemies that saw them die take a -1 penalty to defenses for the rest of the encounter. This effect stacks and has the charm keyword.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Crimson Tendrils (11th level):</strong> You gain the Crimson Tendrils power.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Cut and Paste (12th level):</strong> You gain the Cut and Paste power.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Stunning Horror (16th level):</strong> When you bloody an enemy or score a critical hit, the target is dazed (save ends).</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Mind-Wrenching Wrath (20th level):</strong> You gain the Mind-Wrenching Wrath power.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: Red">Crimson Tendrils</span></span></strong></span></p><p><span style="font-family: 'Georgia'"><em>Blood-red tentacles erupt out of the ground, constrict you poor adversaries, and wriggle into unpleasant places.</em></span></p><p><span style="font-family: 'Georgia'">Encounter</span></p><p><span style="font-family: 'Georgia'">Arcane, Necrotic, Implament</span></p><p><span style="font-family: 'Georgia'">Standard Action</span></p><p><span style="font-family: 'Georgia'">Burst 1 within 10 squares</span></p><p><span style="font-family: 'Georgia'"><strong>Target:</strong> All enemies within burst</span></p><p><span style="font-family: 'Georgia'"><strong>Attack:</strong> Intelligence +2 vs. Reflex</span></p><p><span style="font-family: 'Georgia'"><strong>Hit:</strong> 1d8 + Intelligence Modifier necrotic damage, and the target is slowed until the end of your next turn.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px"><span style="color: Red">Cut and Paste</span></span></strong></span></p><p><span style="font-family: 'Georgia'"><em>You tear apart reality and stitch it back together so two creatures can swap positions.</em></span></p><p><span style="font-family: 'Georgia'">Encounter</span></p><p><span style="font-family: 'Georgia'">Arcane, Implament</span></p><p><span style="font-family: 'Georgia'">Standard Action</span></p><p><span style="font-family: 'Georgia'"><strong>Effect:</strong> Two creatures you can see instantly swap positions. You do not need the consent of either creature to preform this action.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 12px">Mind-Wrenching Wrath</span></strong></span></p><p><span style="font-family: 'Georgia'"><em>You send some unlucky soul to the Far Realm for a fraction of a second, mentally scarring them and causing them to go into shock.</em></span></p><p><span style="font-family: 'Georgia'">Daily</span></p><p><span style="font-family: 'Georgia'">Arcane, Psychic, Implament</span></p><p><span style="font-family: 'Georgia'">Standard Action</span></p><p><span style="font-family: 'Georgia'">Range 20</span></p><p><span style="font-family: 'Georgia'"><strong>Target:</strong> One creature</span></p><p><span style="font-family: 'Georgia'"><strong>Attack:</strong> Intelligence vs. Will</span></p><p><span style="font-family: 'Georgia'"><strong>Hit:</strong> 6d6 + Intelligence Modifier psychic damage, and the target is dazed (save ends).</span></p><p><span style="font-family: 'Georgia'"><strong>Miss:</strong> Half damage, and the target grants combat advantage (save ends).</span></p></blockquote><p></p>
[QUOTE="josha, post: 5576237, member: 93110"] [SIZE="3"]This is a Lovecraftain paragon path for the Mage class from [I]Heroes of the Fallen Lands[/I]. It focuses mainly on de-buffing.[/SIZE] [CENTER][IMG]http://t2.gstatic.com/images?q=tbn:ANd9GcSLpUPSbkWqpNql00UZgUxBpy-5VJaJD1uxhZcBAbMB49rCoGzH[/IMG][/CENTER] [FONT="Georgia"][SIZE="3"][SIZE="4"]W[/SIZE]ARP [SIZE="4"]C[/SIZE]HANNELER[/SIZE] [B]Prerequisite:[/B] Mage class. Warp channelers are mages who draw their power from the maddening blackness of the Far Realm. Their path is painful and fraught with danger and madness, so it is followed only by the over-ambitious or the insane. [B]Warp Reality (11th level):[/B] Whenever you spend an action point, you can teleport 1d4 squares. [B]Spreading Madness (11th Level):[/B] Enemies within 3 squares of you take a -2 penalty to will defense. [B]Spreading Horror (11th level):[/B] Whenever you drop a non-minion enemy to 0 hit points, all enemies that saw them die take a -1 penalty to defenses for the rest of the encounter. This effect stacks and has the charm keyword. [B]Crimson Tendrils (11th level):[/B] You gain the Crimson Tendrils power. [B]Cut and Paste (12th level):[/B] You gain the Cut and Paste power. [B]Stunning Horror (16th level):[/B] When you bloody an enemy or score a critical hit, the target is dazed (save ends). [B]Mind-Wrenching Wrath (20th level):[/B] You gain the Mind-Wrenching Wrath power. [B][SIZE="3"][COLOR="Red"]Crimson Tendrils[/COLOR][/SIZE][/B] [I]Blood-red tentacles erupt out of the ground, constrict you poor adversaries, and wriggle into unpleasant places.[/I] Encounter Arcane, Necrotic, Implament Standard Action Burst 1 within 10 squares [B]Target:[/B] All enemies within burst [B]Attack:[/B] Intelligence +2 vs. Reflex [B]Hit:[/B] 1d8 + Intelligence Modifier necrotic damage, and the target is slowed until the end of your next turn. [B][SIZE="3"][COLOR="Red"]Cut and Paste[/COLOR][/SIZE][/B] [I]You tear apart reality and stitch it back together so two creatures can swap positions.[/I] Encounter Arcane, Implament Standard Action [B]Effect:[/B] Two creatures you can see instantly swap positions. You do not need the consent of either creature to preform this action. [B][SIZE="3"]Mind-Wrenching Wrath[/SIZE][/B] [I]You send some unlucky soul to the Far Realm for a fraction of a second, mentally scarring them and causing them to go into shock.[/I] Daily Arcane, Psychic, Implament Standard Action Range 20 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 6d6 + Intelligence Modifier psychic damage, and the target is dazed (save ends). [B]Miss:[/B] Half damage, and the target grants combat advantage (save ends).[/FONT] [/QUOTE]
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