Trit One-Ear
Explorer
As much as I've loved 4th edition, the few games of 5th my group has played has taken us all back to our respective D&D roots. So now I've been tasked with figuring out how to seamlessly transition us from one edition to the next.
Here's the catch: I don't like starting new editions at higher levels. I like to explore a system from the ground up. My players, however, are resistant to being leveled-down, and it messes with continuity etc...
Here was my solution.
My players are on the verge of a quest that will send them into the Feywild. They've already been discussing the possibility that time will pass differently, and they could potentially return to their world at a much later point than they think.
I've been thinking of the transition in terms of ending a TV season and beginning a new one.
After the Feywild adventure, they return to the material plane, to find a full year has passed. The kingdom is in turmoil. They quickly learn the king has died, and that a rebellion has divided the kingdom. They rush towards their home city, and see smoke, armies, destruction etc.
End of Season 1
Season 2 begins just days after the heroes depart into the Feywild. Our focus shifts to the kingdom's capitol. The young king (whose father has just died) has gathered a group of level one heroes (now in 5th edition) to help prevent a certain action from taking place (won't get into the details here), which he fears will divide the kingdom in civil war. The new heroes set off, and we now get to see how their actions will affect the outbreak of rebellion.
After a few quick levels, I plan on having the two groups cross paths, and the players will have a chance to pick which character they'd like to play. The others will become NPC's who may return later to be PC's again.
My hope is this will let us explore low-level play of the new edition, while not undoing the world-building we've done over the past few years.
Just wanted to share this idea. If you have thoughts or comments, I'd love to hear them as always.
Trit
Here's the catch: I don't like starting new editions at higher levels. I like to explore a system from the ground up. My players, however, are resistant to being leveled-down, and it messes with continuity etc...
Here was my solution.
My players are on the verge of a quest that will send them into the Feywild. They've already been discussing the possibility that time will pass differently, and they could potentially return to their world at a much later point than they think.
I've been thinking of the transition in terms of ending a TV season and beginning a new one.
After the Feywild adventure, they return to the material plane, to find a full year has passed. The kingdom is in turmoil. They quickly learn the king has died, and that a rebellion has divided the kingdom. They rush towards their home city, and see smoke, armies, destruction etc.
End of Season 1
Season 2 begins just days after the heroes depart into the Feywild. Our focus shifts to the kingdom's capitol. The young king (whose father has just died) has gathered a group of level one heroes (now in 5th edition) to help prevent a certain action from taking place (won't get into the details here), which he fears will divide the kingdom in civil war. The new heroes set off, and we now get to see how their actions will affect the outbreak of rebellion.
After a few quick levels, I plan on having the two groups cross paths, and the players will have a chance to pick which character they'd like to play. The others will become NPC's who may return later to be PC's again.
My hope is this will let us explore low-level play of the new edition, while not undoing the world-building we've done over the past few years.
Just wanted to share this idea. If you have thoughts or comments, I'd love to hear them as always.
Trit