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<blockquote data-quote="JVisgaitis" data-source="post: 3749822" data-attributes="member: 4177"><p>Collectible items in an adventure? Man, collectible miniatures are bad enough. If this was ever even considered I'd quit playing just based on principal. How can you possibly think that this is something that people would not only agree with, but also want to spend their money on?</p><p></p><p></p><p></p><p>See 4e for streamlined rules. The current issue with older folk isn't how long the game takes to play, its getting enough people together to play in the first place. The digital initiative works fine to solve those problems. I don't think dumbing adventures down so they are completed in a 4 hour block is going to solve anything. The biggest sellers are mega adventures and adventure paths. That's where the money is. Most of everything else you said was pretty much the same as it is today aside from the insanity on making the game collectible.</p><p></p><p></p><p></p><p>Sell like hotcakes? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I would say if there was a sure fire way that you were looking to drive a stake through the heart of the game we all know and love, then this is it. IMO this would cause D&D to go down faster then the Titantic. If anyone says otherwise, I seriously question their knowledge of the RPG industry.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3749822, member: 4177"] Collectible items in an adventure? Man, collectible miniatures are bad enough. If this was ever even considered I'd quit playing just based on principal. How can you possibly think that this is something that people would not only agree with, but also want to spend their money on? See 4e for streamlined rules. The current issue with older folk isn't how long the game takes to play, its getting enough people together to play in the first place. The digital initiative works fine to solve those problems. I don't think dumbing adventures down so they are completed in a 4 hour block is going to solve anything. The biggest sellers are mega adventures and adventure paths. That's where the money is. Most of everything else you said was pretty much the same as it is today aside from the insanity on making the game collectible. Sell like hotcakes? :lol: I would say if there was a sure fire way that you were looking to drive a stake through the heart of the game we all know and love, then this is it. IMO this would cause D&D to go down faster then the Titantic. If anyone says otherwise, I seriously question their knowledge of the RPG industry. [/QUOTE]
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