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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My Business Model For 4e
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<blockquote data-quote="Andre" data-source="post: 3750268" data-attributes="member: 25930"><p>No need to get personal - let's keep it civil, ok? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Airwalker, while I would love to be able to get (legal) access to just the elements I want (feats, spells, etc.) without buying an entire splatbook, I don't understand how that would work with your proposal.</p><p></p><p>Miniatures are tangible, physical items that can't be used in a game without the tangible, physical item. Feats, spells, items, etc. are ideas - I can use them whenever I want, however I want. I can create my own. I can modify them to suit my needs. I can allow some in one campaign, and ban the same ones in another. There's simply no incentive to me to buy into the collectible aspect. Quite the opposite. Do you really expect me to tell a player, "No, you can't take feat x - you don't have the feat card." </p><p></p><p>And just how am I supposed to know which ones I want? Again, miniatures are easy - if I need some ogres, I can go looking for ogre miniatures. But if I already know what a specific feat does, I don't need the card. I can just use it. And if I don't know what it does, I'm not going to buy it sight unseen. At that point, I'll just make up my own feats (which are often better balanced anyway).</p><p></p><p>Lastly, I agree what others have said - WOTC miniatures are not relatively inexpensive because they are collectible. They're inexpensive because WOTC buys them in huge lots. And while I'm sure WOTC is convinced that making them collectible has helped their sales (and they might be right about that), for myself, they've sold fewer than they otherwise would have, because I can't get the ones I want at a price I'm willing to pay. There are significant trade-offs when marketing something as collectible, and it doesn't always pay off.</p></blockquote><p></p>
[QUOTE="Andre, post: 3750268, member: 25930"] No need to get personal - let's keep it civil, ok? ;) Airwalker, while I would love to be able to get (legal) access to just the elements I want (feats, spells, etc.) without buying an entire splatbook, I don't understand how that would work with your proposal. Miniatures are tangible, physical items that can't be used in a game without the tangible, physical item. Feats, spells, items, etc. are ideas - I can use them whenever I want, however I want. I can create my own. I can modify them to suit my needs. I can allow some in one campaign, and ban the same ones in another. There's simply no incentive to me to buy into the collectible aspect. Quite the opposite. Do you really expect me to tell a player, "No, you can't take feat x - you don't have the feat card." And just how am I supposed to know which ones I want? Again, miniatures are easy - if I need some ogres, I can go looking for ogre miniatures. But if I already know what a specific feat does, I don't need the card. I can just use it. And if I don't know what it does, I'm not going to buy it sight unseen. At that point, I'll just make up my own feats (which are often better balanced anyway). Lastly, I agree what others have said - WOTC miniatures are not relatively inexpensive because they are collectible. They're inexpensive because WOTC buys them in huge lots. And while I'm sure WOTC is convinced that making them collectible has helped their sales (and they might be right about that), for myself, they've sold fewer than they otherwise would have, because I can't get the ones I want at a price I'm willing to pay. There are significant trade-offs when marketing something as collectible, and it doesn't always pay off. [/QUOTE]
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My Business Model For 4e
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