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My C&C campaign is kicking some major butt
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<blockquote data-quote="Mythmere1" data-source="post: 2102882" data-attributes="member: 26563"><p>Well, it's obviously not news about the two who didn't want switch preferring 3E; both of you prefer to drop into the squad leader model for combats; which is fine. I prefer combats in which there's less counting of spaces and more events per minute, with fewer pauses for looking up rules.</p><p></p><p>It's news to me that the other two prefer 3E over C&C, but obviously you'd know. I'll point out a few things, though. First, this campaign, which people are enjoying, wouldn't be possible without the quicker prep time I get from using C&C rules. Second, there hasn't been any tension at the gaming table that I've seen so far - remember that things got so unpleasant during 3.5 that two of us took a prolonged break from gaming. That stemmed from two things, one of which was the character mismatch in roleplaying. The other, however, was the underlying tension about the pacing of the game. The pacing problem stemmed from using 3.5. It's easy to see the character benefits of 3.5. It's not so easy to see the ramifications to the game itself and how it's played. I may be deluded or wrong, but I see a clear link between 3.5 and the inter-player problems we faced. It caused tension.</p><p></p><p>Right now, we don't have to have you and E calculating the modifiers for C and S (and checking them for me). You don't have to maintain and update their character sheets on a computer for them. People don't wander away during the middle of combats while waiting their turn. Frankly, I'd like to have all the various options of 3E for character development, too, but not at the expense of the above problems.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2102882, member: 26563"] Well, it's obviously not news about the two who didn't want switch preferring 3E; both of you prefer to drop into the squad leader model for combats; which is fine. I prefer combats in which there's less counting of spaces and more events per minute, with fewer pauses for looking up rules. It's news to me that the other two prefer 3E over C&C, but obviously you'd know. I'll point out a few things, though. First, this campaign, which people are enjoying, wouldn't be possible without the quicker prep time I get from using C&C rules. Second, there hasn't been any tension at the gaming table that I've seen so far - remember that things got so unpleasant during 3.5 that two of us took a prolonged break from gaming. That stemmed from two things, one of which was the character mismatch in roleplaying. The other, however, was the underlying tension about the pacing of the game. The pacing problem stemmed from using 3.5. It's easy to see the character benefits of 3.5. It's not so easy to see the ramifications to the game itself and how it's played. I may be deluded or wrong, but I see a clear link between 3.5 and the inter-player problems we faced. It caused tension. Right now, we don't have to have you and E calculating the modifiers for C and S (and checking them for me). You don't have to maintain and update their character sheets on a computer for them. People don't wander away during the middle of combats while waiting their turn. Frankly, I'd like to have all the various options of 3E for character development, too, but not at the expense of the above problems. [/QUOTE]
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My C&C campaign is kicking some major butt
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