Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My campaign has reached a new, exciting level.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1629542" data-attributes="member: 13098"><p>Well, I daresay that Wizardru has a firm grasp on Teleport as well as how players will attempt to exploit Scry-Buff-Teleport. He does run one high level campaign, as evidenced in his Story hour. (BTW - Wizardru, if you follow the link in your .sig, it takes you to a cyberstreet address. I PM'd you with the more accurate address.) The tactic still has potential to work and the question really comes down more to what risks to pull it off are your players willing to accept. </p><p></p><p>In any event, welcome to the wonder world of Teleport! Higher level transport spells change the nature of the challenges of the game. Relatively recently, the DM for the group I play in missed to fact that we were high enough to use Wind Walk. We had a mission to complete that included a potential multi-week overland journey through a variety of terrains. Since we were running on a tight timeframe, we decided to Windwalk the journey in just about a day. Unfortunately, I think he had been spending a lot of prep time on encounters we would have along the way. </p><p></p><p>If I were to offer any advice, it would be to start being a little more aggressive with encounters. The PC's now have the potential to pop back to town for supplies if they need them. They have the potential to travel across the nation to warn that outpost that a surprise attack will be coming. They have the potential to respond to any number of things. Start integrating those possibilities into your game. Don't be afraid to create situations that require those types of magic to solve. Only somebody with the same types of power that the heroes have can hope to solve the mystery, or to retrieve the item, or to save the day. You are moving into the range where the work and perseverance that made the PCs heroes at lower levels is paying off so that they are the ones with the powers, and the desire to use them, to save the day. It can be fun to watch them look at a situation and keep looking for a mundane answer that doesn't exist. Finally, they realize the only solution is higher level magic and then they start to understand that they have earned their wings, in a manner of speaking.</p></blockquote><p></p>
[QUOTE="BSF, post: 1629542, member: 13098"] Well, I daresay that Wizardru has a firm grasp on Teleport as well as how players will attempt to exploit Scry-Buff-Teleport. He does run one high level campaign, as evidenced in his Story hour. (BTW - Wizardru, if you follow the link in your .sig, it takes you to a cyberstreet address. I PM'd you with the more accurate address.) The tactic still has potential to work and the question really comes down more to what risks to pull it off are your players willing to accept. In any event, welcome to the wonder world of Teleport! Higher level transport spells change the nature of the challenges of the game. Relatively recently, the DM for the group I play in missed to fact that we were high enough to use Wind Walk. We had a mission to complete that included a potential multi-week overland journey through a variety of terrains. Since we were running on a tight timeframe, we decided to Windwalk the journey in just about a day. Unfortunately, I think he had been spending a lot of prep time on encounters we would have along the way. If I were to offer any advice, it would be to start being a little more aggressive with encounters. The PC's now have the potential to pop back to town for supplies if they need them. They have the potential to travel across the nation to warn that outpost that a surprise attack will be coming. They have the potential to respond to any number of things. Start integrating those possibilities into your game. Don't be afraid to create situations that require those types of magic to solve. Only somebody with the same types of power that the heroes have can hope to solve the mystery, or to retrieve the item, or to save the day. You are moving into the range where the work and perseverance that made the PCs heroes at lower levels is paying off so that they are the ones with the powers, and the desire to use them, to save the day. It can be fun to watch them look at a situation and keep looking for a mundane answer that doesn't exist. Finally, they realize the only solution is higher level magic and then they start to understand that they have earned their wings, in a manner of speaking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My campaign has reached a new, exciting level.
Top