Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My campaign has reached a new, exciting level.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1630419" data-attributes="member: 151"><p>Just got it. Thanks for that. Fixed it. Not really sure how I got it back to the cyberstreet version, so I'm glad you mentioned it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> Wise words, all. Case in point: we reached a new plateau in a recent session: the party cleric was in a pocket dimension called 'the library', created by the mage's guild. He was working on a magic item for the party's use, when some of the party fell under attack, about a quarter mile away. He used a Gate spell to instantly arrive on the scene. The party was alternately horrified and amused at such a turn of events. "Wait...did you just use a <em>9th level spell</em> to save yourself a <em>two rounds of travel?!?</em>" Said the player, with a smirk: "<strong>Yup.</strong>"</p><p> </p><p> High level play is different from low level play, but can be equally fun. As surmised above, B-S-T stands for Buff-Scry-Teleport. Yes, the Scry spell can take an hour...lower level parties actually do Scry-Buff-Teleport, instead....unless they have a crystal ball, but at 42,000 gp, not likely at mid-levels. With Scry lasting 1 minute/level, they can watch their targets, make sandwiches, get a drink, go to the bathroom and THEN teleport and attack. Besides which, S-B-T doesn't sound as good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p> My players clawed their way up from 1st level under 3e, and now run full bore under 3.5. I can assure you that the game can function just fine without needlessly limiting spells like Teleport. BardStephenFox is spot on as far as challenges are concerned: the CR system is wonky at higher levels and should be taken with a greater grain of salt...and combats tend to be less frequent, and thus should be more challenging as PCs will be more desirous of using their resources. Witness the use of the Gate spell, above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> I also want to echo what HC said. Some of the most satisfying battles that have happened in our high-level game have occured as part of a carefully orchestrated tactical strike. They almost never work as planned (which is part of the fun, IMHO), but when they succeed, the succeed admirably. Taking the fight to the enemy is part of high-level play, and it's a GOOD part of high-level play. Consider examples in Piratecat's Story Hour, mine and Sepulchrave (where the phrase 'Scry and Fry' originated). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Piratecat puts it best. He doesn't design an adventure to thwart high-level powers, but to <strong><em>require them</em></strong>. Players have Teleport? Great. Force them to use it. But how many do they get in a day? How many can they afford to memorize, and what needs to be sacrificed to do so? Will the party become dependent on the Wizard having six teleports memorized daily? What happens if he doesn't? What happens if he falls in combat? Destan's group recently found out the hard way, when the party sorcreror teleported half the group, and then got attacked at the drop-zone, effectively cutting the party in half, as he was the lynchpin for the teleport spell.</p><p> </p><p> One lesson I learned about high-level play: don't sweat the details. Players are smart...devious, even. Make a difficult challenge, and let them use their ingenuity to work it out. Find the weaknesses of many spells, and use them. Teleport has a relatively finite range, for example, both in weight and distance. Enforce it. Plane Shift rarely takes a group to their intended desitination: in fact, as often as not, a plane shift is usually followed by another transport spell to reach the <em>intended</em> destination (be it Windwalk, Teleport, or what have you). </p><p> </p><p> </p><p> Heh. That would be Guildmaster Scorch, now. Or, as we like to call him "LAWGIVER Scorch". Hard to believe the same wizard who was ecstatic when he mastered the fireball spell so long ago is now rebuilding the guild as it's new guildmaster (although little of those details make the story hour, regrettably). Who knew empire building could be so much <em>fun</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1630419, member: 151"] Just got it. Thanks for that. Fixed it. Not really sure how I got it back to the cyberstreet version, so I'm glad you mentioned it. :) Wise words, all. Case in point: we reached a new plateau in a recent session: the party cleric was in a pocket dimension called 'the library', created by the mage's guild. He was working on a magic item for the party's use, when some of the party fell under attack, about a quarter mile away. He used a Gate spell to instantly arrive on the scene. The party was alternately horrified and amused at such a turn of events. "Wait...did you just use a [i]9th level spell[/i] to save yourself a [i]two rounds of travel?!?[/i]" Said the player, with a smirk: "[b]Yup.[/b]" High level play is different from low level play, but can be equally fun. As surmised above, B-S-T stands for Buff-Scry-Teleport. Yes, the Scry spell can take an hour...lower level parties actually do Scry-Buff-Teleport, instead....unless they have a crystal ball, but at 42,000 gp, not likely at mid-levels. With Scry lasting 1 minute/level, they can watch their targets, make sandwiches, get a drink, go to the bathroom and THEN teleport and attack. Besides which, S-B-T doesn't sound as good. :-) My players clawed their way up from 1st level under 3e, and now run full bore under 3.5. I can assure you that the game can function just fine without needlessly limiting spells like Teleport. BardStephenFox is spot on as far as challenges are concerned: the CR system is wonky at higher levels and should be taken with a greater grain of salt...and combats tend to be less frequent, and thus should be more challenging as PCs will be more desirous of using their resources. Witness the use of the Gate spell, above. ;) I also want to echo what HC said. Some of the most satisfying battles that have happened in our high-level game have occured as part of a carefully orchestrated tactical strike. They almost never work as planned (which is part of the fun, IMHO), but when they succeed, the succeed admirably. Taking the fight to the enemy is part of high-level play, and it's a GOOD part of high-level play. Consider examples in Piratecat's Story Hour, mine and Sepulchrave (where the phrase 'Scry and Fry' originated). ;) Piratecat puts it best. He doesn't design an adventure to thwart high-level powers, but to [b][i]require them[/i][/b]. Players have Teleport? Great. Force them to use it. But how many do they get in a day? How many can they afford to memorize, and what needs to be sacrificed to do so? Will the party become dependent on the Wizard having six teleports memorized daily? What happens if he doesn't? What happens if he falls in combat? Destan's group recently found out the hard way, when the party sorcreror teleported half the group, and then got attacked at the drop-zone, effectively cutting the party in half, as he was the lynchpin for the teleport spell. One lesson I learned about high-level play: don't sweat the details. Players are smart...devious, even. Make a difficult challenge, and let them use their ingenuity to work it out. Find the weaknesses of many spells, and use them. Teleport has a relatively finite range, for example, both in weight and distance. Enforce it. Plane Shift rarely takes a group to their intended desitination: in fact, as often as not, a plane shift is usually followed by another transport spell to reach the [i]intended[/i] destination (be it Windwalk, Teleport, or what have you). Heh. That would be Guildmaster Scorch, now. Or, as we like to call him "LAWGIVER Scorch". Hard to believe the same wizard who was ecstatic when he mastered the fireball spell so long ago is now rebuilding the guild as it's new guildmaster (although little of those details make the story hour, regrettably). Who knew empire building could be so much [i]fun[/i]. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My campaign has reached a new, exciting level.
Top