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<blockquote data-quote="DamionW" data-source="post: 2697099" data-attributes="member: 18649"><p>Basically, here's what I think the third person can do for you:</p><p></p><p>1) Imagine being a player and opening your mailbox to find a simple envelope dressed to them with no return address. On the back flap is a one-horned icon of some kind. When they open it, they find a simple note: "I hope you like Ragnar, Jim {obviously replacing with appropriate 'character name, Player name'} because his days are numbered." They come to you next session and are like, "Haha George, very funny." and hand you the note. You look back at them earnestly and reply, "That's not my handwriting."</p><p></p><p>2) If you could work with their friends/family, imagine replacing all of their dice in their dice bag with d6s, or assuming you could make them somehow d20s that read all ones.</p><p></p><p>3) Along the handwriting example, have sections of your gameworld map start appearing redesigned in another script/ cartography style. Pull it out of your DM folder and look at it with genuine surprise. "That wasn't there last time."</p><p></p><p>These are the kind of feelings you should engender to make this really entertaining. As for wrapping it up, the focus should be on the <em>players</em> isolating and wresting control of the game world as <u>theirs</u>. They should have "Tron" - like experiences with their characters, communicating directly with their PCs somehow as how to magically isolate and buffer the game-world from your real-world forever. It would effectively end the campaign because your players can never dictate the characters actions again, but then it becomes noble, too because Vhengher has no control over the game world either. <em>THAT</em> I think would make a really memorable end to a game.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2697099, member: 18649"] Basically, here's what I think the third person can do for you: 1) Imagine being a player and opening your mailbox to find a simple envelope dressed to them with no return address. On the back flap is a one-horned icon of some kind. When they open it, they find a simple note: "I hope you like Ragnar, Jim {obviously replacing with appropriate 'character name, Player name'} because his days are numbered." They come to you next session and are like, "Haha George, very funny." and hand you the note. You look back at them earnestly and reply, "That's not my handwriting." 2) If you could work with their friends/family, imagine replacing all of their dice in their dice bag with d6s, or assuming you could make them somehow d20s that read all ones. 3) Along the handwriting example, have sections of your gameworld map start appearing redesigned in another script/ cartography style. Pull it out of your DM folder and look at it with genuine surprise. "That wasn't there last time." These are the kind of feelings you should engender to make this really entertaining. As for wrapping it up, the focus should be on the [I]players[/I] isolating and wresting control of the game world as [U]theirs[/U]. They should have "Tron" - like experiences with their characters, communicating directly with their PCs somehow as how to magically isolate and buffer the game-world from your real-world forever. It would effectively end the campaign because your players can never dictate the characters actions again, but then it becomes noble, too because Vhengher has no control over the game world either. [I]THAT[/I] I think would make a really memorable end to a game. [/QUOTE]
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