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<blockquote data-quote="Samloyal23" data-source="post: 5889055" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Naja-Set</p><p></u></strong>Medium Humanoid (Reptilian)</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13(+3 natural), touch 10, flat-footed 15 or 17</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1)</p><p>Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)</p><p>Special Attacks: Venomous Bite</p><p>Special Qualities: Hold breath</p><p>Space/Reach: 5 ft./5 ft.</p><p>Saves: Fort +1, Ref +3, Will +0</p><p>Abilities: Str 11, Dex 10, Con 11, Int 13, Wis 9, Cha 12</p><p>Skills: Balance +4, Jump +5, Swim +2</p><p>Feats: Multiattack</p><p>Environment: Temperate marshes</p><p>Organization: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)</p><p>Challenge Rating: 1</p><p>Treasure: 50% coins; 50% goods; 50% items</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p>A Naja-Set is usually 6 to 7 feet tall with green, red, or black scales. Its tail is used for balance and is 3 to 4 feet long. They can weigh from 200 to 250 pounds.</p><p>Naja-Sets speak Draconic.</p><p></p><p><strong>Personality</strong></p><p>Secretive and aloof, the Naja-Set show little emotion and are hard to read. Materialistic and selfish, they care little for anything besides their own personal power, wealth, and prestige. </p><p></p><p><strong>Physical Description</strong></p><p>Bipedal with a sinuous torso and long tail, the snake-like Naja-Set has dark green to black scales and a hood like cobra.</p><p></p><p><strong>Relations</strong></p><p>Naja-Set see all others as tools to be manipulated or as potential food. Believing themselves the children of Set, they despise feline creatures. They have no other particular enemies or allies, but are never fully trusted by mammalian races.</p><p></p><p><strong>Alignment</strong>.</p><p>Cruel, selfish, and power-hungry, Naja-Set are rarely lawful or good.</p><p></p><p><strong>Lands</strong></p><p>Preferring to live in warm, moist climates, Naja-Set have settled th southern coasts of the Last Lands and make up a signicant part of the populace of Shosnar.</p><p></p><p><strong>Religion</strong></p><p>Although they give lip service to all the gods of the Thosian Pantheon, the revere Set above all other gods and generally despice Bast and Osiris.</p><p></p><p><strong>Language</strong></p><p>Naja-Set speak their own sibilant dialect of Thosian. Most know classical Thosian and many speak Giff, Obsidian Dwarf, and Bullywug.</p><p></p><p><strong>Names</strong></p><p>Naja-Set take traditional Thosian names but generally have a component referring to Set.</p><p></p><p><strong>Combat</strong></p><p>Naja-Sets avoid melee combat if at all possible, using traps, spells, and poisoned weapons to gain an advantage. Ambush and assassination are standard tactics for the Naja-Set. </p><p>Hold Breath: A Naja-Set can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.</p><p>Skills: Because of their tails, Naja-Sets have a +4 racial bonus on Swim and Balance checks. Naturally stealthy, the get a +4 racial bonus on Move Silently. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.</p><p>Naja-Set as Characters</p><p>Naja-Set characters possess the following racial traits.</p><p>• +2 Intelligence, -2 Wisdom, +2 Charisma.</p><p>• Medium size.</p><p>A Naja-Set's base land speed is 30 feet.</p><p>• Racial Hit Dice: A Naja-Set begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.</p><p>• Racial Skills: A Naja-Set's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Move Silently, and Swim. Naja-Set have a +4 racial bonus on Balance, Move Silently, and Swim checks.</p><p>• Racial Feats: A Naja-Set's humanoid levels give it one feat.</p><p>• Weapon and Armor Proficiency: A Naja-Set is automatically proficient with simple weapons and shields.</p><p>• +3 natural armor bonus.</p><p>• Natural Weapons: 2 claws (1d4) and bite (1d4).</p><p>• Poison: A Naja-Set has a poisonous bite that deals initial and secondary damage of 1d6 Con. Save DC 11. The save DCs are Constitution-based.</p><p>• Special Qualities (see above): Hold breath.</p><p>• Automatic Languages: Naja-Set, Thosian. Bonus Languages: Giff, Obsidian Dwarf, Gnoll, Bullywug.</p><p>• Favored Class: Rogue.</p><p>Level Adjustment: +1</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5889055, member: 21432"] [B][U][CENTER]Naja-Set[/CENTER][/U][/B] Medium Humanoid (Reptilian) Hit Dice: 2d8 (9 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 13(+3 natural), touch 10, flat-footed 15 or 17 Base Attack/Grapple: +1/+2 Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1) Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1) Special Attacks: Venomous Bite Special Qualities: Hold breath Space/Reach: 5 ft./5 ft. Saves: Fort +1, Ref +3, Will +0 Abilities: Str 11, Dex 10, Con 11, Int 13, Wis 9, Cha 12 Skills: Balance +4, Jump +5, Swim +2 Feats: Multiattack Environment: Temperate marshes Organization: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level) Challenge Rating: 1 Treasure: 50% coins; 50% goods; 50% items Alignment: Usually neutral Advancement: By character class Level Adjustment: +1 A Naja-Set is usually 6 to 7 feet tall with green, red, or black scales. Its tail is used for balance and is 3 to 4 feet long. They can weigh from 200 to 250 pounds. Naja-Sets speak Draconic. [B]Personality[/B] Secretive and aloof, the Naja-Set show little emotion and are hard to read. Materialistic and selfish, they care little for anything besides their own personal power, wealth, and prestige. [B]Physical Description[/B] Bipedal with a sinuous torso and long tail, the snake-like Naja-Set has dark green to black scales and a hood like cobra. [B]Relations[/B] Naja-Set see all others as tools to be manipulated or as potential food. Believing themselves the children of Set, they despise feline creatures. They have no other particular enemies or allies, but are never fully trusted by mammalian races. [B]Alignment[/B]. Cruel, selfish, and power-hungry, Naja-Set are rarely lawful or good. [B]Lands[/B] Preferring to live in warm, moist climates, Naja-Set have settled th southern coasts of the Last Lands and make up a signicant part of the populace of Shosnar. [B]Religion[/B] Although they give lip service to all the gods of the Thosian Pantheon, the revere Set above all other gods and generally despice Bast and Osiris. [B]Language[/B] Naja-Set speak their own sibilant dialect of Thosian. Most know classical Thosian and many speak Giff, Obsidian Dwarf, and Bullywug. [B]Names[/B] Naja-Set take traditional Thosian names but generally have a component referring to Set. [B]Combat[/B] Naja-Sets avoid melee combat if at all possible, using traps, spells, and poisoned weapons to gain an advantage. Ambush and assassination are standard tactics for the Naja-Set. Hold Breath: A Naja-Set can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Skills: Because of their tails, Naja-Sets have a +4 racial bonus on Swim and Balance checks. Naturally stealthy, the get a +4 racial bonus on Move Silently. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield. Naja-Set as Characters Naja-Set characters possess the following racial traits. • +2 Intelligence, -2 Wisdom, +2 Charisma. • Medium size. A Naja-Set's base land speed is 30 feet. • Racial Hit Dice: A Naja-Set begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. • Racial Skills: A Naja-Set's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Move Silently, and Swim. Naja-Set have a +4 racial bonus on Balance, Move Silently, and Swim checks. • Racial Feats: A Naja-Set's humanoid levels give it one feat. • Weapon and Armor Proficiency: A Naja-Set is automatically proficient with simple weapons and shields. • +3 natural armor bonus. • Natural Weapons: 2 claws (1d4) and bite (1d4). • Poison: A Naja-Set has a poisonous bite that deals initial and secondary damage of 1d6 Con. Save DC 11. The save DCs are Constitution-based. • Special Qualities (see above): Hold breath. • Automatic Languages: Naja-Set, Thosian. Bonus Languages: Giff, Obsidian Dwarf, Gnoll, Bullywug. • Favored Class: Rogue. Level Adjustment: +1 [/QUOTE]
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