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<blockquote data-quote="Samloyal23" data-source="post: 5889967" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Sidhe</p><p></u></strong><strong>Personality </strong></p><p>The sidhe are very close to nature, and when left alone they are a very wise and docile people. However, when faced with enemies - which means just about anyone who isn't a sidhe - they are terrifyingly vicious and will annihilate anyone or anything that threatens their woodland homes.</p><p></p><p><strong>Physical Description </strong></p><p>The sidhe are about 6 to 7 feet tall, and they are slightly thinner than humans. They are built like long distance runners and they may look weak but are amazingly strong because their muscles are more compact and efficient than those of human beings. These muscles, coupled with their slim build, also give the sidhe supernatural agility and grace. The sidhe are also tougher than humans and can recover from wounds that would surely kill a human.</p><p></p><p><strong>Relations </strong></p><p>The sidhe find everyone else inferior to them, much as elves do. Unlike elves, however, the sidhe are usually violent to those they see as inferior due to their famous tempers that flare quickly and take a long time to die down. The only race that sidhe do not openly find distasteful are elves and half-elves. They especially like half-elves because they don't butt heads over who is superior and half-elves have generally diplomatic demeanors. Sidhe are usually friendly to green dragons in their lands and as long as the dragons are not violent to the sidhe they are welcomed because of their agreement on how to deal with trespassers. Sidhe relate well to fey that know their place, but tend to patronize sprites and other fey races. </p><p></p><p><strong>Alignment </strong></p><p>Most sidhe are true neutral in accordance with their devotion to nature, though some of the more radical ones are chaotic neutral. Rarely sidhe are so obsessive over hating outsiders that they are chaotic evil, but those sidhe are usually banished, becoming outsiders themselves. Adventuring sidhe are sometimes chaotic good because their open nature leaves them disliked in sidhe culture. The sidhe prefer good allies over evil ones because good allies are less likely to break treaties and threaten sidhe lands.</p><p></p><p><strong>Lands </strong></p><p>The sidhe live in dense forests in moderate and northern climates. Woe be to the unknowing traveller who intrudes upon sidhe lands and especially sidhe mounds. The Hidden City, Aldea, is ruled by the Sidhe.</p><p></p><p><strong>Religion </strong></p><p>Little is known of sidhe religion. What is known is that they worship a nature deity that they call Aos Sí, which translated into the common tongue literally means Green Man. They seem to make mounds in devotion to this deity, but it is not known what purpose these mounds serve. There revere the Tuatha de Danaan, but see them more as paragons of their own races than as gods.</p><p></p><p><strong>Language </strong></p><p>The sidhe speak their own language, and they also speak the languages of other fey creatures. The few less hateful sidhe who actually venture beyond the borders of their well protected realms usually pick up other languages with great ease though.</p><p></p><p><strong>Names </strong></p><p>These are some common sidhe names. Female: Bláthnaid, Caoimhe, Eibhlín, Máiréad, and Siobhán. Male: Aodán, Caoimhín, Feidhlimí, Murchadh, Stiofán</p><p></p><p><strong>Racial Traits</strong> </p><p>• +2 Dexterity, +2 Wisdom, +2 Constitution</p><p>• Fey Type</p><p>• Medium Size</p><p>• Sidhe base land speed is 30 feet</p><p>• Sidhe have supernatural senses and get a +4 bonus on listen and spot checks.</p><p>• Sidhe have had special training in forested areas so they gain +4 on move silently and hide checks in areas of forestation.</p><p>• Blessing of the Hidden World (Su): The sidhe act as if they are under the effect of a greater invisibility spell and may suppress this ability at will. This is not a spell so effects such as an anti-magic field have no effect on it. Creatures with the Blessing of the Hidden World can see other creatures with it.</p><p>• DR 10/ Cold Iron</p><p>• Automatic Languages: Gaelic, Sylvan, Common. Bonus Languages: Elven, Draconic, Gnome, Orc, Giant, Gnoll.</p><p>• Favored Class: Ranger.</p><p>• Level Adjustment: +2</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5889967, member: 21432"] [B][U][CENTER]Sidhe[/CENTER][/U][/B] [B]Personality [/B] The sidhe are very close to nature, and when left alone they are a very wise and docile people. However, when faced with enemies - which means just about anyone who isn't a sidhe - they are terrifyingly vicious and will annihilate anyone or anything that threatens their woodland homes. [B]Physical Description [/B] The sidhe are about 6 to 7 feet tall, and they are slightly thinner than humans. They are built like long distance runners and they may look weak but are amazingly strong because their muscles are more compact and efficient than those of human beings. These muscles, coupled with their slim build, also give the sidhe supernatural agility and grace. The sidhe are also tougher than humans and can recover from wounds that would surely kill a human. [B]Relations [/B] The sidhe find everyone else inferior to them, much as elves do. Unlike elves, however, the sidhe are usually violent to those they see as inferior due to their famous tempers that flare quickly and take a long time to die down. The only race that sidhe do not openly find distasteful are elves and half-elves. They especially like half-elves because they don't butt heads over who is superior and half-elves have generally diplomatic demeanors. Sidhe are usually friendly to green dragons in their lands and as long as the dragons are not violent to the sidhe they are welcomed because of their agreement on how to deal with trespassers. Sidhe relate well to fey that know their place, but tend to patronize sprites and other fey races. [B]Alignment [/B] Most sidhe are true neutral in accordance with their devotion to nature, though some of the more radical ones are chaotic neutral. Rarely sidhe are so obsessive over hating outsiders that they are chaotic evil, but those sidhe are usually banished, becoming outsiders themselves. Adventuring sidhe are sometimes chaotic good because their open nature leaves them disliked in sidhe culture. The sidhe prefer good allies over evil ones because good allies are less likely to break treaties and threaten sidhe lands. [B]Lands [/B] The sidhe live in dense forests in moderate and northern climates. Woe be to the unknowing traveller who intrudes upon sidhe lands and especially sidhe mounds. The Hidden City, Aldea, is ruled by the Sidhe. [B]Religion [/B] Little is known of sidhe religion. What is known is that they worship a nature deity that they call Aos Sí, which translated into the common tongue literally means Green Man. They seem to make mounds in devotion to this deity, but it is not known what purpose these mounds serve. There revere the Tuatha de Danaan, but see them more as paragons of their own races than as gods. [B]Language [/B] The sidhe speak their own language, and they also speak the languages of other fey creatures. The few less hateful sidhe who actually venture beyond the borders of their well protected realms usually pick up other languages with great ease though. [B]Names [/B] These are some common sidhe names. Female: Bláthnaid, Caoimhe, Eibhlín, Máiréad, and Siobhán. Male: Aodán, Caoimhín, Feidhlimí, Murchadh, Stiofán [B]Racial Traits[/B] • +2 Dexterity, +2 Wisdom, +2 Constitution • Fey Type • Medium Size • Sidhe base land speed is 30 feet • Sidhe have supernatural senses and get a +4 bonus on listen and spot checks. • Sidhe have had special training in forested areas so they gain +4 on move silently and hide checks in areas of forestation. • Blessing of the Hidden World (Su): The sidhe act as if they are under the effect of a greater invisibility spell and may suppress this ability at will. This is not a spell so effects such as an anti-magic field have no effect on it. Creatures with the Blessing of the Hidden World can see other creatures with it. • DR 10/ Cold Iron • Automatic Languages: Gaelic, Sylvan, Common. Bonus Languages: Elven, Draconic, Gnome, Orc, Giant, Gnoll. • Favored Class: Ranger. • Level Adjustment: +2 [/QUOTE]
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