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<blockquote data-quote="Samloyal23" data-source="post: 5889973" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Giff</p><p></u></strong>Large Monstrous Humanoid </p><p>Hit Dice: 4d8+8 (26 hp) </p><p>Initiative: +0 </p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 14 (-1 Size, +5 natural), touch 9, flat-footed 14 </p><p>Base Attack/Grapple: +4 / +14 </p><p>Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3) </p><p>Full Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3) </p><p>Space/Reach: 10 ft. / 10 ft. </p><p>Special Attacks: Head Butt </p><p>Special Qualities: Darkvision 60 ft. </p><p>Saves: Fort +5, Ref +4, Will +3 </p><p>Abilities: Str 22, Dex 10, Con 15, Int 8, Wis 8, Cha 10 </p><p>Skills: Craft (armorsmithing) +5, Hide -4, Intimidate +7* </p><p>Feats: Exotic Weapon Proficiency (firearms), Great Fortitude </p><p>Environment: Any land </p><p>Organization: Squad (2-5), Platoon (5-20), Company (20-40), Regiment (40-100+) </p><p>Challenge Rating: 3 </p><p>Treasure: 1/2 coins </p><p>Alignment: Usually lawful neutral </p><p>Advancement: By character class </p><p>Level Adjustment: +3</p><p>This creature is thick-skinned and hippopotami-headed. It stands almost nine feet tall, and appears to be powerfully muscled. </p><p>The Giff are a race of powerfully muscled mercenaries. They are civilized, though due to their nature, Wizards are scarce among their race. Giff hire on with various groups throughout the universe as mercenaries, bodyguards, enforcers, and general legbreakers.</p><p></p><p></p><p><strong>Personality</strong></p><p>Hard working, disciplined, and proud, the Giff takes his job and himself seriously. Occasionally vain and a lover of glory and honour, the typical Giff will do nearly anything to increase his reputation, whether his job is on the field of battle or toiling in a field. </p><p></p><p><strong>Physical Description</strong></p><p>The Giff is a humanoid, with stocky, flat, cylindrical legs and a humanoid torso, arms, and fingers. Its chest is broad and supports a hippopotamus head with a natural helmet of flexible, chitinous plates. Giff come in colors ranging from black to gray to gold, and many have colorful tattoos that leave their bodies a patchwork record of past victories. </p><p></p><p><strong>Relations</strong></p><p>Giff are patriotic and usually scorn whomever their leaders want them to but do not carry grudges unless an issue of personal honour is involved. They have no special enmities or allies among other races.</p><p></p><p><strong>Alignment</strong>.</p><p>Giff are more prone to Law than Chaos and are usully Good. </p><p></p><p><strong>Lands</strong></p><p>Their original homeland in Thosia is gone. Giff prefer wet climates, so they stay along the southern coasts of the Last Lands, especially around the city of Shosnar. Within Shosnar, most Giff are slaves or professional soldiers, and few have the wealth to own any territory.</p><p></p><p><strong>Religion</strong></p><p>Most Giff accept as fact that they are descended from the Thosian goddess Taweret, whom they call the Great Mother, whether they are religious or not. They typically pay lip service to the other Thosian gods. A few Giff who have moved to other cities revere warrior gods like Tyr and Ares to bring luck in battle. Very few Giff have enough faith to muster becoming a cleric and find religious wars hard to comprehend.</p><p></p><p><strong>Language</strong></p><p>Giff speak their own language and Thosian.</p><p></p><p><strong>Names</strong></p><p>Most Giff take traditional Thosian names.</p><p></p><p><strong>Combat </strong></p><p>The Giff pride themselves on their weapon skills, and any Giff will have a number of swords, daggers, maces, and similar tools on hand to deal with troublemakers. A Giff's true love in weaponry is the gun. Though the flash, noise and damage is what most impress them, their large bulky bodies make the guns awkward to use.</p><p></p><p>Head Butt (Ex): An unarmed giff can use its head in attacking. The top of the giff's head and snout are plated with thick, chitinous plates, flexible enough to permit motion, but giving the creature a natural helmet. When making a charge attack, the Giff may use the plates on its head to do a head butt. This attack does 1d6+6 points of damage.</p><p></p><p>Skills: Due to their menacing appearance and reputation, giff base Intimidate checks on their Strength, not Charisma. </p><p>Racial Traits</p><p>Almost all exceptional giff are fighters. Giff cannot take a class that can cast spells.</p><p>Giff characters possess the following racial traits.</p><p>• +12 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom. </p><p>• Large Size. -1 penalty to Armor Class, -4 penalty to Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. </p><p>• Space/Reach: 10 feet/10 feet. </p><p>• A giff's base land speed is 30 feet. </p><p>• Darkvision out to 60 feet. </p><p>• Racial Hit Dice: A giff begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. </p><p>• Racial Skills: A giff's monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier, minimum 1). Its class skills are Craft (armorsmithing) and Intimidate. Giff use their Strength bonus instead of Charisma for Intimidate. </p><p>• Racial Feats: A giff's monstrous humanoid levels give it two feats. </p><p>• Weapon Proficiency: A giff is proficient with all simple and martial weapons. </p><p>• +5 natural armor bonus. </p><p>• Special Attacks (see above): Head Butt. </p><p>• Automatic Languages: Common, Giant. Bonus Languages: Elven, Dwarven, Orc, Goblin. </p><p>• Favored Class: Fighter. </p><p>• Level adjustment +3.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5889973, member: 21432"] [B][U][CENTER]Giff[/CENTER][/U][/B] Large Monstrous Humanoid Hit Dice: 4d8+8 (26 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 14 (-1 Size, +5 natural), touch 9, flat-footed 14 Base Attack/Grapple: +4 / +14 Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3) Full Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3) Space/Reach: 10 ft. / 10 ft. Special Attacks: Head Butt Special Qualities: Darkvision 60 ft. Saves: Fort +5, Ref +4, Will +3 Abilities: Str 22, Dex 10, Con 15, Int 8, Wis 8, Cha 10 Skills: Craft (armorsmithing) +5, Hide -4, Intimidate +7* Feats: Exotic Weapon Proficiency (firearms), Great Fortitude Environment: Any land Organization: Squad (2-5), Platoon (5-20), Company (20-40), Regiment (40-100+) Challenge Rating: 3 Treasure: 1/2 coins Alignment: Usually lawful neutral Advancement: By character class Level Adjustment: +3 This creature is thick-skinned and hippopotami-headed. It stands almost nine feet tall, and appears to be powerfully muscled. The Giff are a race of powerfully muscled mercenaries. They are civilized, though due to their nature, Wizards are scarce among their race. Giff hire on with various groups throughout the universe as mercenaries, bodyguards, enforcers, and general legbreakers. [B]Personality[/B] Hard working, disciplined, and proud, the Giff takes his job and himself seriously. Occasionally vain and a lover of glory and honour, the typical Giff will do nearly anything to increase his reputation, whether his job is on the field of battle or toiling in a field. [B]Physical Description[/B] The Giff is a humanoid, with stocky, flat, cylindrical legs and a humanoid torso, arms, and fingers. Its chest is broad and supports a hippopotamus head with a natural helmet of flexible, chitinous plates. Giff come in colors ranging from black to gray to gold, and many have colorful tattoos that leave their bodies a patchwork record of past victories. [B]Relations[/B] Giff are patriotic and usually scorn whomever their leaders want them to but do not carry grudges unless an issue of personal honour is involved. They have no special enmities or allies among other races. [B]Alignment[/B]. Giff are more prone to Law than Chaos and are usully Good. [B]Lands[/B] Their original homeland in Thosia is gone. Giff prefer wet climates, so they stay along the southern coasts of the Last Lands, especially around the city of Shosnar. Within Shosnar, most Giff are slaves or professional soldiers, and few have the wealth to own any territory. [b]Religion[/b] Most Giff accept as fact that they are descended from the Thosian goddess Taweret, whom they call the Great Mother, whether they are religious or not. They typically pay lip service to the other Thosian gods. A few Giff who have moved to other cities revere warrior gods like Tyr and Ares to bring luck in battle. Very few Giff have enough faith to muster becoming a cleric and find religious wars hard to comprehend. [B]Language[/B] Giff speak their own language and Thosian. [B]Names[/B] Most Giff take traditional Thosian names. [B]Combat [/B] The Giff pride themselves on their weapon skills, and any Giff will have a number of swords, daggers, maces, and similar tools on hand to deal with troublemakers. A Giff's true love in weaponry is the gun. Though the flash, noise and damage is what most impress them, their large bulky bodies make the guns awkward to use. Head Butt (Ex): An unarmed giff can use its head in attacking. The top of the giff's head and snout are plated with thick, chitinous plates, flexible enough to permit motion, but giving the creature a natural helmet. When making a charge attack, the Giff may use the plates on its head to do a head butt. This attack does 1d6+6 points of damage. Skills: Due to their menacing appearance and reputation, giff base Intimidate checks on their Strength, not Charisma. Racial Traits Almost all exceptional giff are fighters. Giff cannot take a class that can cast spells. Giff characters possess the following racial traits. • +12 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom. • Large Size. -1 penalty to Armor Class, -4 penalty to Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. • Space/Reach: 10 feet/10 feet. • A giff's base land speed is 30 feet. • Darkvision out to 60 feet. • Racial Hit Dice: A giff begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. • Racial Skills: A giff's monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier, minimum 1). Its class skills are Craft (armorsmithing) and Intimidate. Giff use their Strength bonus instead of Charisma for Intimidate. • Racial Feats: A giff's monstrous humanoid levels give it two feats. • Weapon Proficiency: A giff is proficient with all simple and martial weapons. • +5 natural armor bonus. • Special Attacks (see above): Head Butt. • Automatic Languages: Common, Giant. Bonus Languages: Elven, Dwarven, Orc, Goblin. • Favored Class: Fighter. • Level adjustment +3. [/QUOTE]
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