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<blockquote data-quote="Samloyal23" data-source="post: 5890027" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Centaur</p><p></u></strong>Size/Type:Large Monstrous Humanoid</p><p>Hit Dice:4d8+8 (26 hp)</p><p>Initiative: +2</p><p>Speed:50 ft. (10 squares)</p><p>Armor Class:14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12</p><p>Base Attack/Grapple:+4/+12</p><p>Attack: Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3)</p><p>Full Attack: Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3)</p><p>Space/Reach:10 ft./5 ft.</p><p>Special Attacks: --</p><p>Special Qualities: Darkvision 60 ft.</p><p>Saves: Fort +3, Ref +6, Will +5</p><p>Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11</p><p>Skills: Listen +3, Move Silently +4, Spot +3, Survival +2</p><p>Feats: Dodge, Weapon Focus (hoof )</p><p>Environment: Temperate forests</p><p>Organization: Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)</p><p>Challenge Rating: 3</p><p>Treasure: Standard</p><p>Alignment: Usually neutral good</p><p>Advancement: By character class</p><p>Level Adjustment: +2</p><p></p><p><strong>Personality</strong></p><p>Honourable, hardworking, and but a bit conformist, centaurs are lovers of luxury but believe strongly in earning it. A race of warriors, they are used to taking what they want, but have come to learn the value of law and order. Once rulers of the largest empire in the known world, they still mourn the losses suffered in the Age of Cataclysms and suffer a sort of cultural shell shock from the experience that makes them moody and grim.</p><p></p><p></p><p><strong>Physical Description</strong></p><p>A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.</p><p></p><p><strong>Relations</strong></p><p>Still not used to the loss of their empire, many centaurs expect others to look up to them as social superiors, something others see as arrogant. Centaurs have an instinctual distrust of snake-like creatures, and do not trust Naja-Set or other ophidian creatures. Aside from this they have no particular racial or national enmities.</p><p></p><p><strong>Alignment</strong>.</p><p>Centaurs are prone to being Lawful and Good. Those among them who are Chaotic are looked down upon as "throwbacks" to their pre-imperial ancestors.</p><p></p><p><strong>Lands</strong></p><p>The vast Kironan Empire is no more, having sunk beneath the sea in the Age of Cataclysms. The last remnants of the centaur empire are the cities of Valora and Irium.</p><p></p><p><strong>Religion</strong></p><p>Centaurs traditionally revered the Olypian Pantheon. Since the Age of Cataclysm as schism has developed between those who worship the Elder Olympians (Zeus, Poseidon, Hades, Hera, Heracles, and Ares) and those who believe these gods are dead. In Irium the clerics of the Elder Olympians declared the worship of Athena and Hermes heresy, while in Valora the goddess Athena is considered the founder and patron of the city.</p><p></p><p><strong>Language</strong></p><p>Centaur language, Kironan, was the lingau franca of their empire and is still widely used as a common tongue throughout the known world. Most centaurs know Melian Elvish, Minotaur, or Faunish as a second language.</p><p></p><p><strong>Names</strong></p><p>Centaurs generally take traditional Kironan names.</p><p></p><p><strong>COMBAT</strong></p><p>A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.</p><p></p><p><strong>Racial Traits</strong></p><p>A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.</p><p>• +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom. </p><p>• Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. </p><p>• Space/Reach: 10 feet/5 feet. </p><p>• A centaur’s base land speed is 50 feet. </p><p>• Darkvision out to 60 feet. </p><p>• Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. </p><p>• Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival. </p><p>• Racial Feats: A centaur’s monstrous humanoid levels give it two feats. </p><p>• +3 natural armor bonus. </p><p>• Automatic Languages: Kironan, Melian Elven. Bonus Languages: Faunish, Minotaur, Burghauser. </p><p>• Favored Class: Fighter. </p><p>• Level adjustment +2.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5890027, member: 21432"] [B][U][CENTER]Centaur[/CENTER][/U][/B] Size/Type:Large Monstrous Humanoid Hit Dice:4d8+8 (26 hp) Initiative: +2 Speed:50 ft. (10 squares) Armor Class:14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple:+4/+12 Attack: Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3) Full Attack: Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3) Space/Reach:10 ft./5 ft. Special Attacks: -- Special Qualities: Darkvision 60 ft. Saves: Fort +3, Ref +6, Will +5 Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 Skills: Listen +3, Move Silently +4, Spot +3, Survival +2 Feats: Dodge, Weapon Focus (hoof ) Environment: Temperate forests Organization: Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level) Challenge Rating: 3 Treasure: Standard Alignment: Usually neutral good Advancement: By character class Level Adjustment: +2 [B]Personality[/B] Honourable, hardworking, and but a bit conformist, centaurs are lovers of luxury but believe strongly in earning it. A race of warriors, they are used to taking what they want, but have come to learn the value of law and order. Once rulers of the largest empire in the known world, they still mourn the losses suffered in the Age of Cataclysms and suffer a sort of cultural shell shock from the experience that makes them moody and grim. [B]Physical Description[/B] A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. [B]Relations[/B] Still not used to the loss of their empire, many centaurs expect others to look up to them as social superiors, something others see as arrogant. Centaurs have an instinctual distrust of snake-like creatures, and do not trust Naja-Set or other ophidian creatures. Aside from this they have no particular racial or national enmities. [B]Alignment[/B]. Centaurs are prone to being Lawful and Good. Those among them who are Chaotic are looked down upon as "throwbacks" to their pre-imperial ancestors. [B]Lands[/B] The vast Kironan Empire is no more, having sunk beneath the sea in the Age of Cataclysms. The last remnants of the centaur empire are the cities of Valora and Irium. [B]Religion[/B] Centaurs traditionally revered the Olypian Pantheon. Since the Age of Cataclysm as schism has developed between those who worship the Elder Olympians (Zeus, Poseidon, Hades, Hera, Heracles, and Ares) and those who believe these gods are dead. In Irium the clerics of the Elder Olympians declared the worship of Athena and Hermes heresy, while in Valora the goddess Athena is considered the founder and patron of the city. [B]Language[/B] Centaur language, Kironan, was the lingau franca of their empire and is still widely used as a common tongue throughout the known world. Most centaurs know Melian Elvish, Minotaur, or Faunish as a second language. [B]Names[/B] Centaurs generally take traditional Kironan names. [B]COMBAT[/B] A centaur employing a lance deals double damage when it charges, just as a rider on a mount does. [B]Racial Traits[/B] A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits. • +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom. • Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. • Space/Reach: 10 feet/5 feet. • A centaur’s base land speed is 50 feet. • Darkvision out to 60 feet. • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. • Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival. • Racial Feats: A centaur’s monstrous humanoid levels give it two feats. • +3 natural armor bonus. • Automatic Languages: Kironan, Melian Elven. Bonus Languages: Faunish, Minotaur, Burghauser. • Favored Class: Fighter. • Level adjustment +2. [/QUOTE]
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