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<blockquote data-quote="Samloyal23" data-source="post: 5890344" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Gnolls</p><p></u></strong>Gnolls are a brutal race of hunters used to living in jungles, swamps, and other wilderness areas. The few Gnolls living in cities are mostly slaves captured and forced to serve as soldiers, labourers, or gladiators. They are about 7½ feet tall and weigh 300 pounds.</p><p></p><p><strong>Personality </strong></p><p>Brutal and cunning, Gnolls are warriors and thieves, taking what they need without heed to rules. Those that have been raised in civilisation, usually through being enslaved, are still opportunists and schemers. </p><p></p><p><strong>Physical Description</strong> </p><p>Gnolls are about 7½ feet tall and weighs 300 pounds, with dirty yellow or reddish-brown fur, large yellow or brown eyes which shine in the moonlight, digitigrade legs which seem too thin given their muscle mass, fur which tends to mat and stink when not properly groomed, and black manes. </p><p></p><p><strong>Relations </strong></p><p>Gnolls see others as resources, not partners or friends. The few who have been civilised use diplomacy instead of their blades to get what they want, but rarely return a favour in kind. As such, gnolls are not welcome and they have been segregated to their tribes in the plains.</p><p></p><p><strong>Alignment</strong></p><p>Selfish, opportunistic, and greedy, most Gnolls are Chaotic and almost none are truly Good.</p><p></p><p><strong>Lands</strong></p><p>Gnolls thrive best in wild plains, where they can strike at caravans traveling between cities. Their large size would make hiding difficult, but gnolls are cunning creatures and use tall grass and other environmental factors to their advantage. In the Last Lands they dwell on the southern shores, hiding in the swamps around the area of Shosnar. A few, enslaved and forced to work in Shosnar, have abandoned their barbaric ways.</p><p></p><p><strong>Religion</strong></p><p>Gnolls worship an array of nature spirits and minor gods. Those raised in Shosnar often revere Anubis and Set. Gnolls are more superstitious than pious, regardless of what they revere.</p><p></p><p><strong>Language</strong></p><p>The Gnollish language is distantly related to Thosian, but only a skilled linguist would notice the connection. Most gnolls learn Thosian or Giff to work in Shosnar.</p><p></p><p><strong>Names</strong></p><p>Gnollish names tend to have harsh, barking sounds within them, and in general sound discordant to the ears.</p><p></p><p><strong>Racial Traits</strong> </p><p>Gnolls are hyena-headed, savage humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds.</p><p>• +4 Strength, +2 Constitution, –2 Intelligence, –2 Charisma.</p><p>• Medium size.</p><p>• A gnoll’s base land speed is 30 feet.</p><p>• Darkvision out to 60 feet.</p><p>• Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.</p><p>• Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot.</p><p>• Racial Feats: A gnoll’s humanoid levels give it one feat.</p><p>• +1 natural armor bonus.</p><p>• Weapon and Armor Proficiency: A gnoll is automatically proficient with simple weapons, the battle-axe, the short bow, light armor, and shields.</p><p>• Automatic Language: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.</p><p>• Favored Class: Ranger.</p><p>• Level Adjustment: +1.</p><p>• </p><p><strong>Vital Statistics</strong> </p><p>Table: Spotted Gnoll Random Starting Ages</p><p>Adulthood Simple Moderate Complex</p><p>12 years 1d4 +1d6 +2d6</p><p>Table: Spotted Gnoll Aging Effects</p><p>Middle Age1 Old2 Venerable3 Maximum Age</p><p>40 years 60 years 80 years +2d10 years</p><p>1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.</p><p>2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.</p><p>3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.</p><p>Table: Spotted Gnoll Random Height and Weight</p><p>Gender Base Height Height Modifier Base Weight Weight Modifier</p><p>Male 6' 6" +2d6 220 lb. × (1d4) lb.</p><p>Female 6' 0" +2d6 180 lb. × (1d4) lb.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5890344, member: 21432"] [B][U][CENTER]Gnolls[/CENTER][/U][/B] Gnolls are a brutal race of hunters used to living in jungles, swamps, and other wilderness areas. The few Gnolls living in cities are mostly slaves captured and forced to serve as soldiers, labourers, or gladiators. They are about 7½ feet tall and weigh 300 pounds. [B]Personality [/B] Brutal and cunning, Gnolls are warriors and thieves, taking what they need without heed to rules. Those that have been raised in civilisation, usually through being enslaved, are still opportunists and schemers. [B]Physical Description[/B] Gnolls are about 7½ feet tall and weighs 300 pounds, with dirty yellow or reddish-brown fur, large yellow or brown eyes which shine in the moonlight, digitigrade legs which seem too thin given their muscle mass, fur which tends to mat and stink when not properly groomed, and black manes. [B]Relations [/B] Gnolls see others as resources, not partners or friends. The few who have been civilised use diplomacy instead of their blades to get what they want, but rarely return a favour in kind. As such, gnolls are not welcome and they have been segregated to their tribes in the plains. [B]Alignment[/B] Selfish, opportunistic, and greedy, most Gnolls are Chaotic and almost none are truly Good. [B]Lands[/B] Gnolls thrive best in wild plains, where they can strike at caravans traveling between cities. Their large size would make hiding difficult, but gnolls are cunning creatures and use tall grass and other environmental factors to their advantage. In the Last Lands they dwell on the southern shores, hiding in the swamps around the area of Shosnar. A few, enslaved and forced to work in Shosnar, have abandoned their barbaric ways. [B]Religion[/B] Gnolls worship an array of nature spirits and minor gods. Those raised in Shosnar often revere Anubis and Set. Gnolls are more superstitious than pious, regardless of what they revere. [B]Language[/B] The Gnollish language is distantly related to Thosian, but only a skilled linguist would notice the connection. Most gnolls learn Thosian or Giff to work in Shosnar. [B]Names[/B] Gnollish names tend to have harsh, barking sounds within them, and in general sound discordant to the ears. [B]Racial Traits[/B] Gnolls are hyena-headed, savage humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds. • +4 Strength, +2 Constitution, –2 Intelligence, –2 Charisma. • Medium size. • A gnoll’s base land speed is 30 feet. • Darkvision out to 60 feet. • Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0. • Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot. • Racial Feats: A gnoll’s humanoid levels give it one feat. • +1 natural armor bonus. • Weapon and Armor Proficiency: A gnoll is automatically proficient with simple weapons, the battle-axe, the short bow, light armor, and shields. • Automatic Language: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc. • Favored Class: Ranger. • Level Adjustment: +1. • [B]Vital Statistics[/B] Table: Spotted Gnoll Random Starting Ages Adulthood Simple Moderate Complex 12 years 1d4 +1d6 +2d6 Table: Spotted Gnoll Aging Effects Middle Age1 Old2 Venerable3 Maximum Age 40 years 60 years 80 years +2d10 years 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha. Table: Spotted Gnoll Random Height and Weight Gender Base Height Height Modifier Base Weight Weight Modifier Male 6' 6" +2d6 220 lb. × (1d4) lb. Female 6' 0" +2d6 180 lb. × (1d4) lb. [/QUOTE]
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