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<blockquote data-quote="Rugult" data-source="post: 3626788" data-attributes="member: 53273"><p><u><strong>The Indomitable Fire Forest of Innenotdar (Part 1)</strong></u></p><p>-</p><p></p><p>Well I am only about halfway through and my party has made some very interesting decisions both moral and otherwise. </p><p></p><p>First off it is worth noting that Torrent, Haddin, & Crystin are with the group now and they don't have a large stock of potions so they are pressed for time. Along these lines I let the party know in advance that some 'in character' conflict would be approved due to the stressfulness of the situation (probably a mistake).</p><p></p><p>As far as that went I went into the adventure with a few read throughs so I was worried about the initial battle with the Bearded Devil and the many other encounters with the rush of time that goes on through the adventure. So far it has proven QUITE deadly!</p><p></p><p></p><p><u><em>Act One: The Elf Road</em></u></p><p>-</p><p></p><p>The 'Endless Suffering' encounter had the party wizard Rowan and the cleric Benedict concerned as they knew the man from Gabal's school was was now dead. Some use of energy resistance allowed the party to get the items from the bodies and continue on.</p><p></p><p>Once the mephit fell on Benedict things really started to pickup and the ensuing fight with the dire bat kept the party on their toes. They were able to defeat it with acceptable material losses but were weary once it rekindled. The trek continued into the forest...</p><p></p><p>The 'Dangerous Crossing' saw most of the party make it across the bridge until Hadding waddled across coughing. The bat swarm K/O ed him about 4 times in the ensuing fight using several of Torrent's wand charges. The party once again learned their lesson of rekindling monsters and continued on afterwards with Haddin muttering about their ineptitude.</p><p></p><p>Encountering the Hell Hound went as planned with no conflict happening. Battling the Bearded devil did not go so well... until the barbarian raged with the silver axe he acquired from the end of the last adventure and dealt a fine 25 damage to the devil in one round. Rethinking his tactics the Bearded devil screwed off and left the party on Lemure cleanup duty.</p><p></p><p>Stag Fire Elementals proved to be not much of a difficulty for the party considering the last encounter they were involved in. Once they were dealt with the party seemed to be tossing the fire vision's offer around until Torrent tried to turn it. A bit of a debate came up as to Torrent's abilities to do that, though she claimed she could only do it once a day...</p><p></p><p>With the first act done the party carried on into the village...</p><p></p><p></p><p><u><em>Act Two: Rivers Flor to the Deep</em></u></p><p>-</p><p></p><p>'Lucky Pete' was able to get into the Fort no problem. He scaled to the top and disarmed all traps along the way. Once reaching the top and reading the journal of Bhurisrava the player playing 'Lucky Pete' said he was genuinely moved and thought Pete's alignment should switch from Chaotic Neutral to Chaotic Good (wait, this gets priceless later on). Pete went to get the rest of the party...</p><p></p><p>Haddin refused to enter the tower and instead cast a still silent charm on the party barbarian trying to convince him to stay. The party was weary of this and expected trickery so they headed into the tower without him. During this point Haddin used the effects of the charm person spell to make the barbarian ignore the subsequent dominate spell. Lesson learned... don't leave anyone alone with Haddin.</p><p></p><p>The battle in the tower with the Dream Elemental went well. The party damaged it to near death and it dimension doored out at the last chance, only to burn up on its way out. The party seemed quite confused by this but were getting more pieces to the puzzle of the forest.</p><p></p><p>It didn't take the party long to realize that the barbarian was now dominated, but they decided to search the village (much to the protest of Haddin who wanted to continue on). During the search the party came across the Shrine of Anyariel and turned the ghasts off. Within the shrine they met the Ghaele and put more pieces of the mystery into place. Their next goal was to head to the mouth of the river to follow up on the journal.</p><p></p><p>Realizing that Haddin would refuse to go to the river mouth and divert from getting out of the forest, they opted for some stealthy missions. 'Lucky Pete' would steal Haddin's spellbook and dispose of it while he was sleeping. With little difficulty Pete acquired the 'spellbook' and without reading it tossed it into the flames. As he saw it burning he realized what it really was and walked away shocked and slightly guilty...</p><p></p><p>The ensuing party conversation was interesting to say the least. 'Lucky Pete' eventually told them about the books true nature and the yelling started. This drew the attention of the dominated barbarian. More debate ensued and the party used every spell at their disposal to increase their barbarians will save before goading him into a rage and trying to attack one of them.</p><p></p><p>The barbarian Krug made his will save but was now quite intent on killing Haddin (who was sleeping close by). Picking up a rock the Krug headed over but was only load enough to awake the old man and his daughter. Before any words could be spoken 'Lucky Pete' shot Haddin through the chest with a crossbow.</p><p></p><p>With his dying breath Haddin cursed those involved (the spellish kind of curse) and then his head was smashed by Krug's rock.</p><p></p><p>Not too sure about this Chaotic Good thing for our rogue...</p><p></p><p>The follow up line that ended the session was priceless though:</p><p></p><p><span style="color: Blue">Wizard</span>: “Well I am going to build him a cairn”</p><p><span style="color: DarkRed">Barbarian</span>: “What's a cairn?”</p><p><span style="color: White">Cleric</span>: “Basically pile stones around him until he's covered.”</p><p><span style="color: DarkRed">Barbarian</span>: “Well... we have a head start!”</p></blockquote><p></p>
[QUOTE="Rugult, post: 3626788, member: 53273"] [U][B]The Indomitable Fire Forest of Innenotdar (Part 1)[/B][/U] - Well I am only about halfway through and my party has made some very interesting decisions both moral and otherwise. First off it is worth noting that Torrent, Haddin, & Crystin are with the group now and they don't have a large stock of potions so they are pressed for time. Along these lines I let the party know in advance that some 'in character' conflict would be approved due to the stressfulness of the situation (probably a mistake). As far as that went I went into the adventure with a few read throughs so I was worried about the initial battle with the Bearded Devil and the many other encounters with the rush of time that goes on through the adventure. So far it has proven QUITE deadly! [U][I]Act One: The Elf Road[/I][/U] - The 'Endless Suffering' encounter had the party wizard Rowan and the cleric Benedict concerned as they knew the man from Gabal's school was was now dead. Some use of energy resistance allowed the party to get the items from the bodies and continue on. Once the mephit fell on Benedict things really started to pickup and the ensuing fight with the dire bat kept the party on their toes. They were able to defeat it with acceptable material losses but were weary once it rekindled. The trek continued into the forest... The 'Dangerous Crossing' saw most of the party make it across the bridge until Hadding waddled across coughing. The bat swarm K/O ed him about 4 times in the ensuing fight using several of Torrent's wand charges. The party once again learned their lesson of rekindling monsters and continued on afterwards with Haddin muttering about their ineptitude. Encountering the Hell Hound went as planned with no conflict happening. Battling the Bearded devil did not go so well... until the barbarian raged with the silver axe he acquired from the end of the last adventure and dealt a fine 25 damage to the devil in one round. Rethinking his tactics the Bearded devil screwed off and left the party on Lemure cleanup duty. Stag Fire Elementals proved to be not much of a difficulty for the party considering the last encounter they were involved in. Once they were dealt with the party seemed to be tossing the fire vision's offer around until Torrent tried to turn it. A bit of a debate came up as to Torrent's abilities to do that, though she claimed she could only do it once a day... With the first act done the party carried on into the village... [U][I]Act Two: Rivers Flor to the Deep[/I][/U] - 'Lucky Pete' was able to get into the Fort no problem. He scaled to the top and disarmed all traps along the way. Once reaching the top and reading the journal of Bhurisrava the player playing 'Lucky Pete' said he was genuinely moved and thought Pete's alignment should switch from Chaotic Neutral to Chaotic Good (wait, this gets priceless later on). Pete went to get the rest of the party... Haddin refused to enter the tower and instead cast a still silent charm on the party barbarian trying to convince him to stay. The party was weary of this and expected trickery so they headed into the tower without him. During this point Haddin used the effects of the charm person spell to make the barbarian ignore the subsequent dominate spell. Lesson learned... don't leave anyone alone with Haddin. The battle in the tower with the Dream Elemental went well. The party damaged it to near death and it dimension doored out at the last chance, only to burn up on its way out. The party seemed quite confused by this but were getting more pieces to the puzzle of the forest. It didn't take the party long to realize that the barbarian was now dominated, but they decided to search the village (much to the protest of Haddin who wanted to continue on). During the search the party came across the Shrine of Anyariel and turned the ghasts off. Within the shrine they met the Ghaele and put more pieces of the mystery into place. Their next goal was to head to the mouth of the river to follow up on the journal. Realizing that Haddin would refuse to go to the river mouth and divert from getting out of the forest, they opted for some stealthy missions. 'Lucky Pete' would steal Haddin's spellbook and dispose of it while he was sleeping. With little difficulty Pete acquired the 'spellbook' and without reading it tossed it into the flames. As he saw it burning he realized what it really was and walked away shocked and slightly guilty... The ensuing party conversation was interesting to say the least. 'Lucky Pete' eventually told them about the books true nature and the yelling started. This drew the attention of the dominated barbarian. More debate ensued and the party used every spell at their disposal to increase their barbarians will save before goading him into a rage and trying to attack one of them. The barbarian Krug made his will save but was now quite intent on killing Haddin (who was sleeping close by). Picking up a rock the Krug headed over but was only load enough to awake the old man and his daughter. Before any words could be spoken 'Lucky Pete' shot Haddin through the chest with a crossbow. With his dying breath Haddin cursed those involved (the spellish kind of curse) and then his head was smashed by Krug's rock. Not too sure about this Chaotic Good thing for our rogue... The follow up line that ended the session was priceless though: [COLOR=Blue]Wizard[/COLOR]: “Well I am going to build him a cairn” [COLOR=DarkRed]Barbarian[/COLOR]: “What's a cairn?” [COLOR=White]Cleric[/COLOR]: “Basically pile stones around him until he's covered.” [COLOR=DarkRed]Barbarian[/COLOR]: “Well... we have a head start!” [/QUOTE]
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