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<blockquote data-quote="Rugult" data-source="post: 3843895" data-attributes="member: 53273"><p>We're on the tail end of Adventure #4 now... so I thought it might be prudent to update. Here's a brief summary of what's happened recently with more to come!</p><p></p><p><strong><u>Shelter from the Storm</u></strong></p><p>-</p><p></p><p>So this adventure I am posting all in one go as we finished it a session ago. I certainly have some criticisms on this as well as a lot of praise. My party has given me some good insight on this as well, which hopefully I will convey in this post… Hopefully! </p><p></p><p>A key point is to remember that in this adventure I introduced a new player into the campaign. As a player who never played DnD before I knew it might cause some issues with the campaign, but so far I found these adventures more then accommodating. The player ironically enough chose to play as a Pyromancer…</p><p></p><p><em><u>Act One – The Swamp</u></em></p><p>-</p><p></p><p>As I said, I took the opportunity with this particular act to introduce a new character to the party. Anika; the fire specialized sorceress.</p><p></p><p>The small thorp of Vidor proved to give the PC’s some rumours about the Swamp which were quick to come back after they left. The party picked up some boats and headed off into the muck of the swamp.</p><p></p><p>For us it seemed like the battle with the Hags dragged on quite a bit. I’m not specifically sure why, but out of all our fights it seems like it was the longest we’d run thus far. I think the main issue with it was that each of the hags were different classes, which made things a bit more difficult to manage from a DM perspective.</p><p></p><p>Anyways, the hags died and the party continued…</p><p></p><p>Next up was finding Katrina and the new party member Anika. This went over relatively smoothly and in typical DnD fashion (“My don’t you look trustworthy”). The only moment of note was Brother Benedict’s continued attempts to ‘Speak With Dead’. Which I responded with unintelligible screaming due to the Hags continued torture… I think he got the point!</p><p></p><p>After saving the two female sorceresses from the clutches of the Hags, the party continued via boat down the swamp where they saw an eagle overhead. Now sadly there were members of the party stupid enough to shoot it, but luckily they were too incompetent to hit. So I decided Katrina would show off a bit and fireball the little flying birdy to get the PC’s their desired goal.</p><p></p><p>When the elvish owners of the bird showed up, the party relied on ‘Lucky Pete Lightning’ to get their way out of trouble. With a few well placed words, Pete had the party carrying on down the swamp… albeit a bit more worried due to the Shahalesti influence that had appeared.</p><p></p><p>The next encounter the PC's had was the Green Dragon Naizelasa, who appeared to them in search of her eggs. Once again 'Lucky Pete' gave a fine speech that quelled the anger of the elder creature and gave the party another side quest (this time not involving the death of an old man). They all agreed no matter the outcome they would need to come back to this dragon and let her know the situation, to prevent an attack on Seaquen.</p><p></p><p>Before reaching Seaquen, I had the party spend some time fighting the Attercops around the area. This encounter was nothing but PURE GOLD and is probably tied with the Dragon for most ingenious pre-city encounters. Spells like sleep and hypnotize got a lot of play throughout this encounter, as the party subdued and fought the attercops that came wave after wave. All said and done, the party was able to collect the 'spider wolves' and return them to the ship, as well as adding the title of 'Spider Wranglers' to Lucky Pete's repertoire.</p><p></p><p>You'll notice I did not do the goblin encounter, since the party was at 5 members and were itching to reach a city, I decided to give them a bit of a break. Also they were really wanting to identify their loot!</p><p></p><p><em><u>Act Two – Seaquen</u></em></p><p>-</p><p></p><p>Let me start by saying that this city is amazingly well detailed for a D&D adventure city. This Act in particular was quite well written because it was so very open ended. So while writing this act I will step through all of the encounters the party accomplished while they were in Seaquen...</p><p></p><p>The party first met up with Lee and his troupe of random friends. Torrent and Crystin were placed in their care while the party continued their wanderings about the city itself. The players were lucky enough to get some tent space amongst the refugees of the city, and Rowan went to work on identifying items (quite a bit of time spent).</p><p></p><p>First on the encounter list was the battle with the arson swarm that a few skilled party members were able to track down, and lower tensions in the city. They also took this time to meet up with the Order of Echoes Souls and the paladin Laurabec.</p><p></p><p>Pete was eventually able to track down the egg of the green dragon and offered the pilferer a straight up honorable duel for it. Sadly the duel was interrupted by Katrina who hurled a fireball into the melee. Pete was thankful for evasion at that point!</p><p></p><p><em>More to come....</em></p></blockquote><p></p>
[QUOTE="Rugult, post: 3843895, member: 53273"] We're on the tail end of Adventure #4 now... so I thought it might be prudent to update. Here's a brief summary of what's happened recently with more to come! [b][u]Shelter from the Storm[/u][/b][u][/u] - So this adventure I am posting all in one go as we finished it a session ago. I certainly have some criticisms on this as well as a lot of praise. My party has given me some good insight on this as well, which hopefully I will convey in this post… Hopefully! A key point is to remember that in this adventure I introduced a new player into the campaign. As a player who never played DnD before I knew it might cause some issues with the campaign, but so far I found these adventures more then accommodating. The player ironically enough chose to play as a Pyromancer… [i][u]Act One – The Swamp[/u][/i][u][/u] - As I said, I took the opportunity with this particular act to introduce a new character to the party. Anika; the fire specialized sorceress. The small thorp of Vidor proved to give the PC’s some rumours about the Swamp which were quick to come back after they left. The party picked up some boats and headed off into the muck of the swamp. For us it seemed like the battle with the Hags dragged on quite a bit. I’m not specifically sure why, but out of all our fights it seems like it was the longest we’d run thus far. I think the main issue with it was that each of the hags were different classes, which made things a bit more difficult to manage from a DM perspective. Anyways, the hags died and the party continued… Next up was finding Katrina and the new party member Anika. This went over relatively smoothly and in typical DnD fashion (“My don’t you look trustworthy”). The only moment of note was Brother Benedict’s continued attempts to ‘Speak With Dead’. Which I responded with unintelligible screaming due to the Hags continued torture… I think he got the point! After saving the two female sorceresses from the clutches of the Hags, the party continued via boat down the swamp where they saw an eagle overhead. Now sadly there were members of the party stupid enough to shoot it, but luckily they were too incompetent to hit. So I decided Katrina would show off a bit and fireball the little flying birdy to get the PC’s their desired goal. When the elvish owners of the bird showed up, the party relied on ‘Lucky Pete Lightning’ to get their way out of trouble. With a few well placed words, Pete had the party carrying on down the swamp… albeit a bit more worried due to the Shahalesti influence that had appeared. The next encounter the PC's had was the Green Dragon Naizelasa, who appeared to them in search of her eggs. Once again 'Lucky Pete' gave a fine speech that quelled the anger of the elder creature and gave the party another side quest (this time not involving the death of an old man). They all agreed no matter the outcome they would need to come back to this dragon and let her know the situation, to prevent an attack on Seaquen. Before reaching Seaquen, I had the party spend some time fighting the Attercops around the area. This encounter was nothing but PURE GOLD and is probably tied with the Dragon for most ingenious pre-city encounters. Spells like sleep and hypnotize got a lot of play throughout this encounter, as the party subdued and fought the attercops that came wave after wave. All said and done, the party was able to collect the 'spider wolves' and return them to the ship, as well as adding the title of 'Spider Wranglers' to Lucky Pete's repertoire. You'll notice I did not do the goblin encounter, since the party was at 5 members and were itching to reach a city, I decided to give them a bit of a break. Also they were really wanting to identify their loot! [i][u]Act Two – Seaquen[/u][/i][u][/u] - Let me start by saying that this city is amazingly well detailed for a D&D adventure city. This Act in particular was quite well written because it was so very open ended. So while writing this act I will step through all of the encounters the party accomplished while they were in Seaquen... The party first met up with Lee and his troupe of random friends. Torrent and Crystin were placed in their care while the party continued their wanderings about the city itself. The players were lucky enough to get some tent space amongst the refugees of the city, and Rowan went to work on identifying items (quite a bit of time spent). First on the encounter list was the battle with the arson swarm that a few skilled party members were able to track down, and lower tensions in the city. They also took this time to meet up with the Order of Echoes Souls and the paladin Laurabec. Pete was eventually able to track down the egg of the green dragon and offered the pilferer a straight up honorable duel for it. Sadly the duel was interrupted by Katrina who hurled a fireball into the melee. Pete was thankful for evasion at that point! [i]More to come....[/i] [/QUOTE]
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