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<blockquote data-quote="Ydars" data-source="post: 4662193" data-attributes="member: 62992"><p>OK, so a couple of comments on what you have so far; It is a very nice beginning for a campaign and I love Mystara (apart from Alphatia and Thyatis). However, as written your campaign seems a bit inflexible. </p><p> </p><p>A better design is: beating the Snake people from the Valley of the Hutaaka is an extended skill challenge that requires 6 successes before 3 failures, as follows. If the PCs fortify location X then they gain an automatic success. If they train the Hutaakans in combat for a month, then they gain another success etc. The outcome of the actual battles could contribute more successes for failures (you could use the War Machine rules from Companion to play this out). You get the idea anyway. Just write you game as a flow chart, and at every crucial point in the adventure their should be at least two branches depending upon the outcome. You need to have something ready at each branch point or else, unconsciously, you will steer the party, no matter how much you think you don't (believe me I speak from experience).</p><p> </p><p>So you need to determine things like the reaction of the Snake people should they be defeated at the valley, because this is clearly a possibility. Just make it a reverse not a complete bust, and determine that they will do something else to gain their eventual goal. For this to work, you need to be very clear on WHY the snake people are so bothered with this valley? There must be something in the valley the want and you had better know what it is. I would go with the idea that their god is buried under one of the mountains and they want to free him. Maybe he is the "World Serpent" Jormunand referred to in the religons of Sodefjord and the Northlands?</p><p> </p><p>I would also add some plot twists as follows; perhaps the snake people have travelled back in time and captured the three heroes of old in an attempt to change history (forget their names now; see the Grand Duchy Gazaater). If they kill the three at a particular lunar conjuction with the stars, then history will change and the snake people will have dominion over Mystara. So the PCs have to rescue them and in the process discover the Snake people's evil plan to awaken their god.</p><p> </p><p>And if the PCs fail, you get to re-imagine Mystara with the snake people as the dominant empire and humans and other races as slaves and chattels. There has to be a way to reverse this of course, and get back to the normal timeline, but that is the fun of this game</p><p> </p><p>All I can think of for now; might have something more coherent tonight.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4662193, member: 62992"] OK, so a couple of comments on what you have so far; It is a very nice beginning for a campaign and I love Mystara (apart from Alphatia and Thyatis). However, as written your campaign seems a bit inflexible. A better design is: beating the Snake people from the Valley of the Hutaaka is an extended skill challenge that requires 6 successes before 3 failures, as follows. If the PCs fortify location X then they gain an automatic success. If they train the Hutaakans in combat for a month, then they gain another success etc. The outcome of the actual battles could contribute more successes for failures (you could use the War Machine rules from Companion to play this out). You get the idea anyway. Just write you game as a flow chart, and at every crucial point in the adventure their should be at least two branches depending upon the outcome. You need to have something ready at each branch point or else, unconsciously, you will steer the party, no matter how much you think you don't (believe me I speak from experience). So you need to determine things like the reaction of the Snake people should they be defeated at the valley, because this is clearly a possibility. Just make it a reverse not a complete bust, and determine that they will do something else to gain their eventual goal. For this to work, you need to be very clear on WHY the snake people are so bothered with this valley? There must be something in the valley the want and you had better know what it is. I would go with the idea that their god is buried under one of the mountains and they want to free him. Maybe he is the "World Serpent" Jormunand referred to in the religons of Sodefjord and the Northlands? I would also add some plot twists as follows; perhaps the snake people have travelled back in time and captured the three heroes of old in an attempt to change history (forget their names now; see the Grand Duchy Gazaater). If they kill the three at a particular lunar conjuction with the stars, then history will change and the snake people will have dominion over Mystara. So the PCs have to rescue them and in the process discover the Snake people's evil plan to awaken their god. And if the PCs fail, you get to re-imagine Mystara with the snake people as the dominant empire and humans and other races as slaves and chattels. There has to be a way to reverse this of course, and get back to the normal timeline, but that is the fun of this game All I can think of for now; might have something more coherent tonight. [/QUOTE]
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