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<blockquote data-quote="Ydars" data-source="post: 4664088" data-attributes="member: 62992"><p>To incorporate what Jester said, it would help if the Scale did change and to this end, how about using the Isle of Dread?</p><p></p><p>What if the snake-people were trying to wake Jormunand because they percieve that his other head is about to awaken (Jormunand was sometimes depicted as a snake with two heads in Norse mythology). If the other head is sited on the Isle of Dread and is about to be awakened by the Void-Lords, then you have a nice campaign as follows;</p><p> </p><p>The snake people have learned that their enemies, the Void Lords are trying to destroy Mystara before the Snake-people turn it into a breeding ground for their army, and hence use this world as a resource to further their "forever war" with the Void Lords. These two enemies are ancient foes and have fought a similar war across a dozen worlds.</p><p> </p><p>The Void-Lords, who are just as evil as the snake people, have discovered Jormunand, who's awakening is supposed to signal the ending of the World, and are working to rouse the Southern Head (on the Isle of Dread). The Snake-people, worshippers of Jormunand, try to awaken his Northern head knowing that if both halves of the World Serpent awaken at the same time, then one head will bite the other and the poison will send the serpent back to sleep for another age.</p><p> </p><p>Enter the PCs during Paragon Tier, who have just saved the Hutaakans from a terrible disease and now discover that the evil snake people are trying to awaken their ancient god. They stop the snake people, but in so doing, unwittingly further the agenda of the Void Lords, a fact they only discover after they put the Northern head to sleep for keeps (although how well they do this impacts upon the final battle; meat for another skill challenge me thinks).</p><p> </p><p>Now they have to find where the Southern Head will awaken, get down to the Isle of Dread and battle the Void-Lords before they can awaken the Southern head and destroy Mystara. If they fail, the Serpent awakens and the PCs have a chance to batter the serpent before it can do untold damage. The difficulty of this fight could be also be decided as an extended skill challenge where rituals and artifacts could be used to weaken the serpent and gain successes before it awakens. The more gained, the weaker the serpent is. It should be nigh on impossible to battle the serpent and win without first weakening it using the rituals and this could be much of the meat for the Epic Tier adventures and planar travels. The PCs have time to sort all this out because Jormunand can only be awoken at a certain conjuction of stars and they must know when this will occur.</p><p> </p><p>Well, this is all that occurs to me for now. Sift, keep what you like and blow away the chaff!</p></blockquote><p></p>
[QUOTE="Ydars, post: 4664088, member: 62992"] To incorporate what Jester said, it would help if the Scale did change and to this end, how about using the Isle of Dread? What if the snake-people were trying to wake Jormunand because they percieve that his other head is about to awaken (Jormunand was sometimes depicted as a snake with two heads in Norse mythology). If the other head is sited on the Isle of Dread and is about to be awakened by the Void-Lords, then you have a nice campaign as follows; The snake people have learned that their enemies, the Void Lords are trying to destroy Mystara before the Snake-people turn it into a breeding ground for their army, and hence use this world as a resource to further their "forever war" with the Void Lords. These two enemies are ancient foes and have fought a similar war across a dozen worlds. The Void-Lords, who are just as evil as the snake people, have discovered Jormunand, who's awakening is supposed to signal the ending of the World, and are working to rouse the Southern Head (on the Isle of Dread). The Snake-people, worshippers of Jormunand, try to awaken his Northern head knowing that if both halves of the World Serpent awaken at the same time, then one head will bite the other and the poison will send the serpent back to sleep for another age. Enter the PCs during Paragon Tier, who have just saved the Hutaakans from a terrible disease and now discover that the evil snake people are trying to awaken their ancient god. They stop the snake people, but in so doing, unwittingly further the agenda of the Void Lords, a fact they only discover after they put the Northern head to sleep for keeps (although how well they do this impacts upon the final battle; meat for another skill challenge me thinks). Now they have to find where the Southern Head will awaken, get down to the Isle of Dread and battle the Void-Lords before they can awaken the Southern head and destroy Mystara. If they fail, the Serpent awakens and the PCs have a chance to batter the serpent before it can do untold damage. The difficulty of this fight could be also be decided as an extended skill challenge where rituals and artifacts could be used to weaken the serpent and gain successes before it awakens. The more gained, the weaker the serpent is. It should be nigh on impossible to battle the serpent and win without first weakening it using the rituals and this could be much of the meat for the Epic Tier adventures and planar travels. The PCs have time to sort all this out because Jormunand can only be awoken at a certain conjuction of stars and they must know when this will occur. Well, this is all that occurs to me for now. Sift, keep what you like and blow away the chaff! [/QUOTE]
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