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<blockquote data-quote="Vayden" data-source="post: 4664811" data-attributes="member: 57791"><p>Well, I don't know Mystara at all, so I won't give point-by-point suggestions (you already seem to have plenty of those). I will say that you don't seem to have enough in there for 3 full tiers of campaigning, unless you're levelling them up really quickly. Even the H-P-T series gives you 3 full arcs per tier.</p><p></p><p>For comparison, and because you asked people to share, here's my planned 3 tier campaign Ravensong (players are 8th level at the moment).</p><p></p><p>Heroic Tier:</p><p>Started with Keep on the Shadowfell to get everyone used to 4e. After that ended, Nentir Vale (and for all the players know, the entire world) was sucked into the Shadowfell by priests of Vecna taking advantage of the abilities of the Keep. The players helped the citizens of Winterhaven evacuate, fought their way through a ruined monastery to provide the refugees a safe place to stay, fought a giant army of undead that was attempting to sack Fallcrest, went through a demi-plane dungeon in order to get an artifact that allowed them to recruit an army of gnolls, then went back to Fallcrest at the head of their gnoll army and smashed 2 armies of undead. </p><p></p><p>That got them to 8th level (with KotS taking up 1-3). Next, in an arc that will get them into the first parts of Paragon, they'll have to find their way to a Shadar-kai fortress, survive the hazards, and recruit the Shadar-kai Witch-Queen to help them get back into the Keep on the Shadowfell, where they'll witness Vecna killing the Raven Queen and be able, if they survive, to return Nentir Vale to the material plane. </p><p></p><p>Paragon:</p><p></p><p>Still fleshing out my plans here in more detail, but it's going to be a lot of political wheeling and dealing. They'll have to forge a peace between the remnants of Nerath and the Gnoll Empire, make an uneasy alliance with Orcus, Yeenoghu, and some other demon lords against Vecna, and begin to find th pieces of the clues on how to challenge Vecna, which will be the theme of . . . </p><p></p><p>Epic:</p><p></p><p>A massive plane-hopping adventure with one goal - put together the artifacts and lore necessary to confront and kill Vecna, while managing to avoid his attempts to squash them like bugs before they can pull it off. Kas obviously plays a big role, as will the patron gods of the PCs, Moradin in particular.</p></blockquote><p></p>
[QUOTE="Vayden, post: 4664811, member: 57791"] Well, I don't know Mystara at all, so I won't give point-by-point suggestions (you already seem to have plenty of those). I will say that you don't seem to have enough in there for 3 full tiers of campaigning, unless you're levelling them up really quickly. Even the H-P-T series gives you 3 full arcs per tier. For comparison, and because you asked people to share, here's my planned 3 tier campaign Ravensong (players are 8th level at the moment). Heroic Tier: Started with Keep on the Shadowfell to get everyone used to 4e. After that ended, Nentir Vale (and for all the players know, the entire world) was sucked into the Shadowfell by priests of Vecna taking advantage of the abilities of the Keep. The players helped the citizens of Winterhaven evacuate, fought their way through a ruined monastery to provide the refugees a safe place to stay, fought a giant army of undead that was attempting to sack Fallcrest, went through a demi-plane dungeon in order to get an artifact that allowed them to recruit an army of gnolls, then went back to Fallcrest at the head of their gnoll army and smashed 2 armies of undead. That got them to 8th level (with KotS taking up 1-3). Next, in an arc that will get them into the first parts of Paragon, they'll have to find their way to a Shadar-kai fortress, survive the hazards, and recruit the Shadar-kai Witch-Queen to help them get back into the Keep on the Shadowfell, where they'll witness Vecna killing the Raven Queen and be able, if they survive, to return Nentir Vale to the material plane. Paragon: Still fleshing out my plans here in more detail, but it's going to be a lot of political wheeling and dealing. They'll have to forge a peace between the remnants of Nerath and the Gnoll Empire, make an uneasy alliance with Orcus, Yeenoghu, and some other demon lords against Vecna, and begin to find th pieces of the clues on how to challenge Vecna, which will be the theme of . . . Epic: A massive plane-hopping adventure with one goal - put together the artifacts and lore necessary to confront and kill Vecna, while managing to avoid his attempts to squash them like bugs before they can pull it off. Kas obviously plays a big role, as will the patron gods of the PCs, Moradin in particular. [/QUOTE]
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