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My Campaign, Tier by Tier (Feedback?)
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<blockquote data-quote="weem" data-source="post: 4667123" data-attributes="member: 9470"><p>@Ydars</p><p></p><p></p><p>Oh no, still very helpful, thanks everyone - I had much workd the last few days and couldn't get back here quick enough, hehe.</p><p></p><p>I'm going back now and reworking some stuff, trying to imaging the major milestone/crossroads they will encounter - how I think they will handle them and what other options will be available to them etc - I'm keeping it pretty general and not locking myself into anything though as I am pretty open to following them along this path as opposed to the other way around. But like I said before, the campaign has a trajectory at this point, and my group is very predictable so it affords me the opportunity to prep pretty far in advance.</p><p></p><p>@Ydars</p><p></p><p></p><p>Yea, I really like the idea of this as well - and if not the Isle of Dread, I could have the second location be in some far off plane to really stretch out the scope, etc. Very interesting.</p><p></p><p>[continued...]</p><p></p><p></p><p>The thing I really like about this is it plays into this idea I had of the PC's being to blame for something (even though it was inadvertently) - I was thinking they could inadvertently lead the snake people there the first time, but I think I like this idea for that aspect even better.</p><p></p><p></p><p>@Nightson</p><p></p><p></p><p>I really like this idea, thanks. IT would be so daunting to face it knowing that it is more like a doorway spilling in swarms of them as opposed to a box containing a limited amount of them.</p><p></p><p></p><p>@Vayden</p><p></p><p></p><p>Yea, this could be true - but keep in mind, there is a lot of other stuff going on as well that I did not post - this was kind of the major plot line, but there are many others as well - some larger than others. For example, the Dragonborn Fighter is also dealing with the near extermination of his clan that occurred recently and all that's involved with that (investigating the why's and how's) as well as plotting their recovery with the help of the ferw survivors, etc.</p><p></p><p>@Vayden</p><p></p><p></p><p>Yes! I wanted to see some other campaigns ideas as well!</p><p></p><p>So, I love the idea of leading an army (gnoll in your story) - too much fun. Thoguh my PC's would not be in charge of one, I imagine them at the head of one charging back into the valley to reclaim it - so again, this idea of leading gnolls via an artifact is really cool, I dig it.</p><p></p><p>As for the Paragon Tier, that sounds like a lot of fun to me - I would love to do something like that but it would (sadly) put my players to sleep. I would imagine you have a good group for that though, that is really into that stuff? I love it myself. </p><p></p><p>And as for the Epic Tier, it sounds... well... epic, as it should be, haha. I general the entire thing sounds like a lot of fun, especially the Paragon Tier which really gets into the kinds of stuff I like doing most. Very good!</p></blockquote><p></p>
[QUOTE="weem, post: 4667123, member: 9470"] @Ydars Oh no, still very helpful, thanks everyone - I had much workd the last few days and couldn't get back here quick enough, hehe. I'm going back now and reworking some stuff, trying to imaging the major milestone/crossroads they will encounter - how I think they will handle them and what other options will be available to them etc - I'm keeping it pretty general and not locking myself into anything though as I am pretty open to following them along this path as opposed to the other way around. But like I said before, the campaign has a trajectory at this point, and my group is very predictable so it affords me the opportunity to prep pretty far in advance. @Ydars Yea, I really like the idea of this as well - and if not the Isle of Dread, I could have the second location be in some far off plane to really stretch out the scope, etc. Very interesting. [continued...] The thing I really like about this is it plays into this idea I had of the PC's being to blame for something (even though it was inadvertently) - I was thinking they could inadvertently lead the snake people there the first time, but I think I like this idea for that aspect even better. @Nightson I really like this idea, thanks. IT would be so daunting to face it knowing that it is more like a doorway spilling in swarms of them as opposed to a box containing a limited amount of them. @Vayden Yea, this could be true - but keep in mind, there is a lot of other stuff going on as well that I did not post - this was kind of the major plot line, but there are many others as well - some larger than others. For example, the Dragonborn Fighter is also dealing with the near extermination of his clan that occurred recently and all that's involved with that (investigating the why's and how's) as well as plotting their recovery with the help of the ferw survivors, etc. @Vayden Yes! I wanted to see some other campaigns ideas as well! So, I love the idea of leading an army (gnoll in your story) - too much fun. Thoguh my PC's would not be in charge of one, I imagine them at the head of one charging back into the valley to reclaim it - so again, this idea of leading gnolls via an artifact is really cool, I dig it. As for the Paragon Tier, that sounds like a lot of fun to me - I would love to do something like that but it would (sadly) put my players to sleep. I would imagine you have a good group for that though, that is really into that stuff? I love it myself. And as for the Epic Tier, it sounds... well... epic, as it should be, haha. I general the entire thing sounds like a lot of fun, especially the Paragon Tier which really gets into the kinds of stuff I like doing most. Very good! [/QUOTE]
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