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<blockquote data-quote="AslanC" data-source="post: 4171046" data-attributes="member: 14077"><p>Thanks for the kind words <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The PCs started in the city of Seawall, which is just at the foot of the mountains that run along the Bone Steppes. The city is more towards the Iron Coast. It is a city built, like Gondor, into the side of a mountain face. It also has a massive wall that makes a protected harbour to keep pirates out, hence the name.</p><p></p><p>They are lvl 1 right now and the party is as follows.</p><p></p><p>A Dwarven Knight (PH2) who is on a quest to find one of his people's lost cities, home of the legendary Forge of Fury (gonna expand and use that adventure)</p><p></p><p>A monk who has traveled from the far east with a bag of cherry tree seeds and speaks only the old Verendish language.</p><p></p><p>A wizard who is obssessed with gaining as much power as he can, but has no moral compass (neutral... think Raistlin BEFORE his trial)</p><p></p><p>A rogue who worked with pirates and was recently a prisoner of the City Guard (Seawall really hates pirates, there is no higher crime).</p><p></p><p>3 mercenary swords for higher, a blase Aquilaran, a friendly Ellisian and a dusky haired Kandarian ex-slave girl.</p><p></p><p>And lastly a northern druid, from Adaire, who was part of a group of bandits who have scattered to the four winds with death sentences from the Duke of Adaire.</p><p></p><p>The first adventure saw them all sort of congreate, after the Monk rescued the pirate/rogue from the city dungeons and the Dwarf recruited them all to join him in his quest.</p><p></p><p>The have rented passage on a boat up the Solani Gulf to Ushak, where he believes the lost dwarven city is, but they have yet to get out of harbour.</p><p></p><p>That won't happen, they will be caught by the city and then given a task in exchange for their freedom. Find Crow Island, the hiding place of the dread pirate captain Black Peter. They will of course have a small contingent of city guards with them on this quest.</p><p></p><p>I am working out the details of Crow Island, but it will have an ancient temple from before the Shattering that is now overrun with a weird Fishman race that I saw in a Conan comic one time.</p><p></p><p>Should be fun stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh and there is a metaplot to the whole campaign if you (or anyone else) is interested in knowing more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AslanC, post: 4171046, member: 14077"] Thanks for the kind words :) The PCs started in the city of Seawall, which is just at the foot of the mountains that run along the Bone Steppes. The city is more towards the Iron Coast. It is a city built, like Gondor, into the side of a mountain face. It also has a massive wall that makes a protected harbour to keep pirates out, hence the name. They are lvl 1 right now and the party is as follows. A Dwarven Knight (PH2) who is on a quest to find one of his people's lost cities, home of the legendary Forge of Fury (gonna expand and use that adventure) A monk who has traveled from the far east with a bag of cherry tree seeds and speaks only the old Verendish language. A wizard who is obssessed with gaining as much power as he can, but has no moral compass (neutral... think Raistlin BEFORE his trial) A rogue who worked with pirates and was recently a prisoner of the City Guard (Seawall really hates pirates, there is no higher crime). 3 mercenary swords for higher, a blase Aquilaran, a friendly Ellisian and a dusky haired Kandarian ex-slave girl. And lastly a northern druid, from Adaire, who was part of a group of bandits who have scattered to the four winds with death sentences from the Duke of Adaire. The first adventure saw them all sort of congreate, after the Monk rescued the pirate/rogue from the city dungeons and the Dwarf recruited them all to join him in his quest. The have rented passage on a boat up the Solani Gulf to Ushak, where he believes the lost dwarven city is, but they have yet to get out of harbour. That won't happen, they will be caught by the city and then given a task in exchange for their freedom. Find Crow Island, the hiding place of the dread pirate captain Black Peter. They will of course have a small contingent of city guards with them on this quest. I am working out the details of Crow Island, but it will have an ancient temple from before the Shattering that is now overrun with a weird Fishman race that I saw in a Conan comic one time. Should be fun stuff. :) Oh and there is a metaplot to the whole campaign if you (or anyone else) is interested in knowing more. :) [/QUOTE]
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