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My campaign's Alt.Ranger
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 59264" data-attributes="member: 546"><p>You're right. Monte's alt.ranger came out prior to MotW, so that may be why they aren't on his bonus feat list (or the fact that they are not yet OGC, LOL).</p><p></p><p>Bluff and Sense Motive are both good skills to have, and I can see your rationale for including them. The ranger must sometimes use disguise (either costume or stated beliefs) to avoid being recognized by enemies and as a loner and survivalist, he would be deeply suspicious of most outsiders and "city slickers" motives.</p><p></p><p>I agree 100% that a ranger with his own race as favored enemy should not be required to be evil. What if he is running guerilla war against an evil kingdom ala Robin Hood? The evil requirement does not factor this type of exception in and therefore, it should be removed as a requirement from the core class and its variants.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 59264, member: 546"] You're right. Monte's alt.ranger came out prior to MotW, so that may be why they aren't on his bonus feat list (or the fact that they are not yet OGC, LOL). Bluff and Sense Motive are both good skills to have, and I can see your rationale for including them. The ranger must sometimes use disguise (either costume or stated beliefs) to avoid being recognized by enemies and as a loner and survivalist, he would be deeply suspicious of most outsiders and "city slickers" motives. I agree 100% that a ranger with his own race as favored enemy should not be required to be evil. What if he is running guerilla war against an evil kingdom ala Robin Hood? The evil requirement does not factor this type of exception in and therefore, it should be removed as a requirement from the core class and its variants. [/QUOTE]
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